Commit Graph

1936 Commits

Author SHA1 Message Date
b97bf52214 Tidying up. 2014-05-25 23:34:12 +02:00
ec08b28002 Turned off back-face culling in examples, as this makes it easier to view certain shapes such as heightmaps. 2014-05-25 21:45:28 +02:00
499db6a185 Changed default shader to use normal as RGB (more useful for debugging). 2014-05-25 21:43:37 +02:00
22869e4861 More tweaks to scaling and translation. 2014-05-25 21:36:41 +02:00
b63a09cab3 Changing the way the examples handle translation and scaling. 2014-05-25 21:29:44 +02:00
6738c4fc9e Smooth example now also uses new example OpenGLWidget. 2014-05-25 21:15:20 +02:00
349dc2b0e6 Centered volume in viewport. 2014-05-25 21:06:44 +02:00
e80c88a5ec Paging example now uses the new example OpenGLWidget. 2014-05-25 21:03:52 +02:00
eb39f0bb4c OpenGLExample is once again rendered as multiple separate mehses (but using the example framework this time). 2014-05-25 12:28:45 +02:00
f78aad8abd Fixed colors to match previous version of the example. 2014-05-24 22:58:31 +02:00
99cf75e902 Material now passed to shader as integer rather than float. 2014-05-24 22:53:10 +02:00
07b9cf05fa Changed OpenGLExample to use MaterialDensityPair88 instead of MaterialDensityPair44.
Added material to shaders.
2014-05-24 21:09:26 +02:00
aace1f2e36 Exposing normals to example framework. 2014-05-24 09:38:01 +02:00
f65edddd81 Tidying up. 2014-05-24 08:38:18 +02:00
6cbb2d44bf Work on making OpenGLExample work with common example framework. 2014-05-23 22:44:58 +02:00
34f57911a7 Converting OpenGLExample to use common OpenGLWidget. 2014-05-23 22:18:17 +02:00
d34fd6b3c8 Moved OpenGLWidget into common folder so it can be used by other examples. 2014-05-23 22:11:47 +02:00
4f7e1e6846 Each mesh now has it's own transform matrix applied, so that our example framework can support breaking a volume into regions. 2014-05-23 22:03:57 +02:00
9f5b2e1659 Better templatization of addMesh. 2014-05-23 17:02:46 +02:00
37bdf8e3ac Templatised code for example mesh conversion. 2014-05-23 16:26:56 +02:00
79acf814db Revert "Compile fixes for VS2012"
This reverts commit e8313a683b.
2014-05-23 16:11:53 +02:00
e8313a683b Compile fixes for VS2012 2014-05-23 15:32:28 +02:00
4aae00e4a8 Renamed SurfaceMesh to just Mesh 2014-05-23 15:17:07 +02:00
da8f294847 Comments 2014-05-23 14:37:35 +02:00
4cec89de38 Added ability to specify the visible region so that the example framework can support different volume sizes. 2014-05-23 14:32:46 +02:00
ab741583e4 Renamed extractXxxSurface() to extractXxxMesh() 2014-05-22 23:26:40 +02:00
f8ce3a5f3d Tidying camera code. 2014-05-22 17:03:06 +02:00
16cbb94d90 Rotation is now applied by moving the camera rather than the meshes. 2014-05-22 16:51:41 +02:00
7d55e00f76 More work adding support for multiple meshes. 2014-05-22 16:38:02 +02:00
51e93fdabc Modifying the OpenGLWidget so that it can render multiple meshes. 2014-05-22 16:25:36 +02:00
7fc954a6bf Fix SWIG include paths for C# bindings 2014-05-20 14:43:18 +01:00
ef61480c3d Merge branch 'feature/vertex-refactor' into develop 2014-05-12 23:08:27 +02:00
f2ba500c4c Merge branch 'develop' into feature/vertex-refactor
Conflicts:
	examples/Basic/main.cpp
	examples/Paging/main.cpp
	examples/SmoothLOD/main.cpp
	library/PolyVoxCore/include/PolyVoxCore/CubicSurfaceExtractorWithNormals.h
	tests/TestCubicSurfaceExtractor.cpp
	tests/TestSurfaceExtractor.cpp
	tests/TestVolumeSubclass.cpp
2014-05-12 23:04:19 +02:00
1e0b8e97eb Merge branch 'feature/extractor-refactor' into develop 2014-05-12 21:13:26 +02:00
d69e840055 Merge branch 'develop' into feature/vertex-refactor
Conflicts:
	library/PolyVoxCore/include/PolyVoxCore/DefaultIsQuadNeeded.h
	library/PolyVoxCore/include/PolyVoxCore/MarchingCubesSurfaceExtractor.inl
	library/PolyVoxCore/source/VertexTypes.cpp
2014-05-11 20:45:31 +02:00
5191c3c068 Merge branch 'develop' into feature/extractor-refactor 2014-05-11 20:35:44 +02:00
a34c106382 I accidentally merged the 'cubiquity-version' feature back into develop. It seems I can't simply reverse this commit (at least through SourceTree ) because it was a merge, so I'm having to simply revert the contents of the commit (i.e. the files). Bit of a mess! 2014-05-11 20:34:41 +02:00
1bff5c207c Merge branch 'feature/cubiquity-version' of https://bitbucket.org/volumesoffun/polyvox.git into develop 2014-05-11 19:47:05 +02:00
217aa93720 Test now uses free-function surface extractor. 2014-05-11 16:41:52 +02:00
95a3e2e9ce Smooth LOD example now uses free function surface extractor. 2014-05-11 16:29:51 +02:00
347028199c Paging example now also uses free-function surface extractor. 2014-05-11 16:27:38 +02:00
a51eaa4a02 Merge branch 'develop' of https://bitbucket.org/volumesoffun/polyvox into feature/extractor-refactor
Conflicts:
	examples/Basic/main.cpp
2014-05-11 16:21:37 +02:00
573c36db87 Renamed vertex classes to the far more meaningful 'CubicVertex' and 'MarchingCubesVertex'. The old names didn't make much sense, even less so now they are templatized. 2014-05-11 15:17:59 +02:00
ae87dbee77 Fixed materials in OpenGL example. 2014-05-08 16:40:27 +02:00
b0a8ca8a64 This commit templatizes the vertex classes on voxel types. This was the main change which was made for Cubiquity and it's very messy at the moment. However, this will improve when we make more use of 'auto' to hide the template madness. 2014-05-07 23:47:18 +02:00
4c2aea3db1 Removed CubicSurfaceExtractorWithNornals. Going forward users will be expected to compute flat normals in the fragment shader. 2014-05-06 22:00:24 +02:00
12246d1633 The PositionMaterial class can now be removed as we're not using it. 2014-05-05 20:58:35 +02:00
5dfa7e2562 The CubicSurfaceExtractor now generates vertices of type PositionMaterialNormal rather than PositionMaterial. The normal property is just a dummy and is not filled in, though conceptually we could put something in there in the future (average normal of surrounding faces?)
The point of this change is to move towards having a single vertex class with known properties (including normal). This makes it simpler to write code which uses the vertices because we always know which properties are present. This will probably be useful when working with vertex buffer objects.
2014-05-05 20:53:47 +02:00
2da902d5f9 This change reverts PolyVox back to using Qt 4.8. This is expected to be a temporary change, required because moving to Qt 5 caused various complications on Windows which we are not yet ready to address.
For more details see here: https://bitbucket.org/volumesoffun/polyvox/issue/41/upgrade-to-qt-5
2014-05-05 20:29:52 +02:00
fe3f2d589e Fixed uninitialized variables (was causing crash on OS X). 2014-04-14 21:08:05 +02:00