Irlan
16421febc4
update main
2019-04-02 09:21:43 -03:00
Irlan
cca8ccad32
use forward slashes
2019-04-01 13:25:25 -03:00
Irlan
2e4b7004c9
some renaming
2019-04-01 11:15:39 -03:00
Irlan
f195e77be7
improve profiler
2019-04-01 11:03:12 -03:00
Irlan
3f55504a91
use assert instead of B3_ASSERT
2019-03-31 11:07:05 -03:00
Irlan
1c99a10536
bugfix
2019-03-31 11:03:02 -03:00
Irlan
fb895192e7
rename
2019-03-31 11:02:26 -03:00
Irlan
725ca3ce31
reduce stack size
2019-03-31 10:21:53 -03:00
Irlan
701e4c5b15
profiler hierarchy
2019-03-31 10:20:17 -03:00
Irlan
f446f90266
rename header
2019-03-31 10:20:01 -03:00
Irlan
5c6a7a967a
remove include
2019-03-30 12:01:28 -03:00
Irlan
117f984698
consistency
2019-03-30 11:59:20 -03:00
Irlan
f59df50fbd
consistency
2019-03-30 11:51:55 -03:00
Irlan
812ee84d7e
bugfix
2019-03-30 10:48:24 -03:00
Irlan
4984fa2a2e
grow event buffer
2019-03-27 10:14:53 -03:00
Irlan
1f65a9f79d
update license headers
2019-02-26 16:41:28 -03:00
Irlan
f98374143a
refactoring
2018-10-08 16:18:28 -03:00
Irlan
b48b16843a
removed a couple of bugs in the profiler
2018-10-07 20:48:26 -03:00
Irlan
f598c72fae
update a test
2018-10-06 20:48:16 -03:00
Irlan
17cf837712
move a function
2018-10-06 13:58:56 -03:00
Irlan
658ac8298a
replace point click test by character test
2018-10-06 13:56:20 -03:00
Irlan
f4d9df4139
externalize window
2018-10-06 00:54:22 -03:00
Irlan
6b95a04a09
rename a function, update a test
2018-10-05 11:57:23 -03:00
Irlan
f6903c145c
add shape cast test
2018-10-02 16:22:03 -03:00
Irlan
0fbd543d96
make rendering code more reusable, update testbed
2018-09-23 13:22:21 -03:00
Irlan
6486770fc1
set hull from vertex format
...
The user can create a convex hull from a vertex format, not directly from a list of vertices. That's interesting because in some 3D engines convex hulls are typically created from a render mesh that might structure a vertex in different ways in the memory.
2018-09-04 17:52:17 -03:00
Irlan
9f564ae41c
drop qsg
2018-09-03 16:32:06 -03:00
Irlan
c804a2dc52
update tests
2018-08-04 15:28:22 -03:00
Irlan
ad36526adb
update test
2018-08-01 11:11:52 -03:00
Irlan
86cfec55f0
bugfix, particle friction, test code
2018-08-01 10:50:27 -03:00
Irlan
863bf7f052
bugfix, particle vs. particle collision
2018-07-26 21:13:49 -03:00
Irlan
bea108510f
use b3ClothMesh as a constant resource
2018-07-22 13:44:34 -03:00
Irlan
7060f513ad
preparation
2018-07-20 13:51:09 -03:00
Irlan
261c5fc044
switch hull indices to 32-bit indices
2018-07-19 13:05:14 -03:00
Irlan
7a1d50465c
remove function
2018-07-18 16:58:21 -03:00
Irlan
be76409ffc
bilateral contact response for dynamic particles and rigid bodies, test update
2018-07-17 22:00:10 -03:00
Irlan
260eb18093
bugfix
2018-07-10 12:03:15 -03:00
Irlan
bbad09ae3e
restruct
2018-06-29 23:44:19 -03:00
Irlan
2af8cff389
consistency
2018-06-29 22:52:21 -03:00
Irlan
db54750a87
consistency
2018-06-29 22:43:35 -03:00
Irlan
b18654c7a5
controllers, ray3
2018-06-29 15:40:12 -03:00
Irlan
1835d38373
fix #39 #42
2018-06-24 15:33:00 -03:00
Irlan
725b771d39
bugfixes
2018-06-21 15:21:40 -03:00
Irlan
9c31fb41ee
fix #36
2018-06-16 11:08:40 -03:00
Irlan
7bed29df5e
remove default radius
2018-05-30 16:32:45 -03:00
Irlan
0348d55d21
allow direct particle position alteration in order for mouse spring work
2018-05-30 15:29:45 -03:00
Irlan
caef3fede8
maintain the upper triangle of A, external particle/force creation/destruction, particle force abstraction, testbed update
2018-05-30 11:34:41 -03:00
Irlan
dba5ffbe06
through an acceleration constraint, the solver can remove acceleration from kinematic particles; consistency; in effect test update
2018-05-27 02:50:40 -03:00
Irlan
a2fe1ab86c
fix tension stepping
2018-05-26 01:41:18 -03:00
Irlan
43013ad80b
now b3World is responsable for creating or destroying b3Cloth; clean up; update tests
2018-05-26 00:41:41 -03:00