Irlan
0393933ecf
Put forces into a folder. Added soft b3MouseForce
2019-06-29 14:51:35 -03:00
Irlan
cc5d062ca5
Enable shearing in test
2019-06-27 19:36:45 -03:00
Irlan
b6d9f56583
Small refactor. Removed b3SparseSymMat33 since it is very particular. Pushed experimental b3ShearForce.
2019-06-27 16:19:42 -03:00
Irlan
774c0741bd
Update strech_force.cpp
2019-06-27 04:19:56 -03:00
Irlan
0733ebd3be
Added per triangle stretching force and damping. This gives more realistics results. Also updated the tests.
...
Saying goodbye to mass-spring system!
2019-06-26 20:30:33 -03:00
Irlan
9189b6dfef
Scale down the cloth triangles for rendering
2019-06-24 18:11:19 -03:00
Irlan
7c1a72c572
Add b3GridClothMesh. Set particle friction to global cloth friction. Update the tests. Also simplified some code.
2019-06-21 10:58:04 -03:00
Irlan
9765e72ab9
Better API naming. Enable self-collision by default.
2019-06-18 21:00:03 -03:00
Irlan
ee8a15ddaa
Disable bending in a test
2019-06-17 12:41:59 -03:00
Irlan
00819d015a
Pass color to shader
2019-06-11 22:19:04 -03:00
Irlan
5ee66d645e
Remove include
2019-06-05 13:48:37 -03:00
Irlan
2e9a8d7b24
Code consistency
2019-06-05 09:00:15 -03:00
Irlan
b277b8b588
Draw capsule in world space
2019-06-04 21:47:01 -03:00
Irlan
53e1f3a0be
Bugfix
2019-06-04 21:35:11 -03:00
Irlan
56db3517f9
Draw solid stuff inside b3World
2019-06-04 20:56:51 -03:00
Irlan
43085c8cc1
Pushed code to draw a plane
2019-06-04 19:38:43 -03:00
Irlan
2c78e67844
Use a node tree. Rename damping to mass damping.
2019-06-03 14:33:42 -03:00
Irlan
46600010fe
More consistency and pass velocity and position iterations to cloth constraint solver
2019-06-02 12:05:36 -03:00
Irlan
d89e658313
Removed experimental code
2019-06-02 11:03:19 -03:00
Irlan
a97e5c07cc
Rename Softbody to Beam
2019-05-28 14:10:45 -03:00
Irlan
c696cb1a86
Update test
2019-05-24 20:36:33 -03:00
Irlan
b6f504b371
Include Rayleigh damping. Use struct instead of class. Update PinnedSoftBody test
2019-05-24 13:04:42 -03:00
Irlan
494fa0baa9
Incorporate plasticity model. Update the tests
2019-05-22 18:16:47 -03:00
Irlan
637199b5fd
New feature: soft bodies!
2019-05-13 19:03:23 -03:00
Irlan
6f50645601
Use a local grid mesh
2019-05-13 16:23:46 -03:00
Irlan
b5edb9b1c7
Update soft_body.h
2019-05-04 15:56:47 -03:00
Irlan
ecb4df45f4
Array pointers can change after reallocation
2019-04-22 14:33:59 -03:00
Irlan
c6a3e47176
Consistency
2019-04-21 16:32:40 -03:00
Irlan
490a2963df
Mesh generation to everybody
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Add cylinder mesh generation
Mesh generation can be used by everyone
Mesh generation also gives vertex normals for convenience
2019-04-21 16:06:51 -03:00
Irlan
77ad799d94
Add comment
2019-04-20 13:57:12 -03:00
Irlan
1e85ea0a36
Handle case where subdivision in zero
2019-04-20 13:51:03 -03:00
Irlan
323ba37b73
Use a octosphere instead of a icosahedron
2019-04-20 13:45:18 -03:00
Irlan
34c5d6f157
Remove some duplicated code.
2019-04-20 13:27:28 -03:00
Irlan
23fa2bd162
Bugfix
2019-04-20 11:54:33 -03:00
Irlan
9c16391700
Optimize sphere mesh
2019-04-20 11:52:17 -03:00
Irlan
3adebe68c2
Removed a condition which isn't reached during the sphere mesh generation.
2019-04-19 09:58:02 -03:00
Irlan
14f6b279d2
Remove SPHERE_MESH_H after #endif.
2019-04-19 08:31:35 -03:00
Irlan
077d1eead5
Use assert instead of B3_ASSERT.
2019-04-19 08:31:08 -03:00
Irlan
399a6efc72
Use sphere mesh. Add soft body test.
2019-04-18 19:44:12 -03:00
Irlan
695514989e
Removed a large cloth radius. The particle radius should be used to avoid visual artifacts and is a small value in typical situations.
2019-04-18 18:51:49 -03:00
Irlan
923a069408
Allow moving while jumping. Disable gravity when grounded. Change some parameters.
2019-04-18 11:05:13 -03:00
Irlan
df33dd5cab
Setter and getter for spring mode cloth dragging
2019-04-18 11:02:04 -03:00
Irlan
8352e29847
Remove comment
2019-04-09 16:26:14 -03:00
Irlan
6aa677e133
Removed profiler listener
2019-04-08 13:53:35 -03:00
Irlan
7ed4166f0c
Remove code
2019-04-07 08:07:34 -03:00
Irlan
1ef6d46d33
Add a statistical profiler. Also applied a bugfix b3Profiler.
...
- This is a compact hierarchical profiler which also stores node statistics
- Might need to use a hash-table to lookup statistic for node because each frame trees are build
2019-04-06 18:06:20 -03:00
Irlan
e32c2e61ee
Update shirt.h
2019-04-04 10:35:13 -03:00
Irlan
4407e31d8a
Draw the profiler tree.
2019-04-03 19:12:17 -03:00
Irlan
7c15a8eaf8
Fit windows to content
2019-04-03 19:02:21 -03:00
Irlan
c638a0a52c
renaming
2019-04-02 10:26:54 -03:00