c949c001f4
put definition above function for consistency
2018-05-18 16:03:10 -03:00
e68c50f1c9
find adjacent triangles while there is no specialized cloth mesh to test bending; draw strech springs instead of countouring triangles; modify contact frame creation
2018-05-18 15:51:22 -03:00
f52b12dec6
generalization
2018-05-18 02:15:32 -03:00
5a64ffea65
separate inf and nan checks
2018-05-18 02:03:00 -03:00
2d5f3e4d78
comment for consistency
2018-05-17 17:01:47 -03:00
3be2152264
remove preconditioning experiments; use preconditioning by default; write delta
2018-05-17 16:17:58 -03:00
2fa4532b01
use delta instead of epsilon
2018-05-16 18:32:16 -03:00
631048668f
account for raddi in simplified sphere vs. hull test
2018-05-16 16:21:20 -03:00
69ee19ffac
simplify preconditioning the system matrix, bugfix
2018-05-16 16:18:00 -03:00
7e7935c28a
comments
2018-05-16 02:36:42 -03:00
d99711e749
comment
2018-05-16 02:29:24 -03:00
d8826c751e
correctly initiate/terminate contact constraints
2018-05-16 02:08:45 -03:00
4804e48f0b
fix nan/inf check function
2018-05-16 02:04:31 -03:00
b8ca0d3829
better logic for tension contribution
2018-05-14 13:08:31 -03:00
ba544379c5
solve the instability problem in cloth solver
...
Make our model support tension forces only. Compression might be handled separately, or by using the original formulation.
Ensure positive definiteness of matrix.
2018-05-13 20:25:20 -03:00
b89faee90d
contour polygons not triangles
2018-05-13 16:12:14 -03:00
15b8ea3f42
remove unecessary initialization; add two comments
2018-05-13 13:28:27 -03:00
3dc3a20024
bugfix
2018-05-13 13:18:29 -03:00
569a555bde
allow toggling convex hull simplification at run-time in order to expected convex hull creation work
2018-05-12 21:56:11 -03:00
df304a5bb8
highlight features
2018-05-12 20:36:23 -03:00
ddd9913a37
return
2018-05-12 20:12:31 -03:00
096747a49d
better face error handler
2018-05-12 19:58:34 -03:00
59990ed981
memleak
2018-05-11 03:41:17 -03:00
b8ece1356f
memleak
2018-05-11 03:25:57 -03:00
179bb2a146
decrease merge tolerance
2018-05-11 03:21:47 -03:00
6c136123d9
face merging control in convex hull simplification; more asserts; consistency; now user can pass arbitrary number of vertices to b3QHull
2018-05-11 03:14:17 -03:00
4da08af7fa
typo, ensure polygon convexity
2018-05-09 22:33:10 -03:00
2e39ebd4e4
test
2018-05-09 18:11:34 -03:00
1dd59fd5b8
make polygon normal computation more robust
2018-05-09 14:48:58 -03:00
57f0370cd2
remove automatic convex hull generation to stress test quickhull
2018-05-09 05:57:43 -03:00
e2c9c5e423
more asserts, comment
2018-05-09 05:53:17 -03:00
72662b1acd
nice hull visualization
2018-05-09 05:44:31 -03:00
0fc1751ca1
maintain essential topological invariants
2018-05-09 05:44:09 -03:00
3f5494211d
control hull simplification
2018-05-09 05:43:28 -03:00
97d7f99ce4
wireframe triangle rendering is implemented
2018-05-09 05:42:34 -03:00
4a962b6a52
verify hull face is a polygon
2018-05-09 05:41:17 -03:00
ba224cda73
rename function
2018-05-04 21:43:10 -03:00
cd535f8c49
debug draw
2018-05-04 21:42:45 -03:00
29c89ef4ee
use concrete pointer
2018-05-03 21:54:02 -03:00
e42399c7a5
scale hull
2018-05-03 21:49:52 -03:00
a55b621489
simplify hulls in dual space
2018-05-03 21:46:45 -03:00
10c01c8fcf
in case heuristic overlapping test fails fallback to common overlapping test; create edge contact if hull is not simplified
2018-05-03 21:45:00 -03:00
f6ba27cbf3
translate the hull; invalid catch
2018-05-03 21:43:38 -03:00
fbc5f2ea55
control primitive drawing order
2018-05-03 20:17:14 -03:00
9eb1a5b481
rename function
2018-05-03 20:13:51 -03:00
c022d0726d
render cloth mesh triangle segments
2018-05-03 20:13:26 -03:00
c2b7e5b441
remove automatic solid triangle segment rendering
2018-05-03 20:11:29 -03:00
945c4c413d
bugfix
2018-05-01 05:11:39 -03:00
883cc9059f
make convex hull creation easier for the user
2018-05-01 04:49:53 -03:00
6550a92e4b
bugfix
2018-05-01 03:56:41 -03:00