David Williams
ef52b906e6
Switched PoyVox to build as a static library.
2011-04-20 23:25:32 +01:00
David Williams
076ab9865e
Merged in RLE branch.
2011-04-05 20:55:20 +00:00
David Williams
5891d56e12
Fix for linker errors when using MeshDecimator.
2011-03-18 22:04:53 +00:00
David Williams
ef185d79a0
Removed getWidth(), getHeight(), getDepth() and width(), height(), depth() remain deprecated. These functions seem ambiguous, so users have to calculate these values themselves when they want them.
2011-03-16 23:14:28 +00:00
David Williams
f887565e35
Fixed missing includes.
2011-03-15 22:22:20 +00:00
David Williams
529ed89bdb
More work on handling fixed size volumes.
2011-03-12 12:44:58 +00:00
David Williams
596dcf507e
Reverted some of ker's changes to bring back the concepts of width, height, and depth.
2011-03-11 22:14:51 +00:00
David Williams
8e6b1a3b7e
Applying ker's patch unmodified.
2011-03-10 20:31:11 +00:00
David Williams
4ef0cfb468
Applied patch from ker such that int32_t's are now used instead of uint16_t's for addressing voxel positions.
2011-03-03 23:00:00 +00:00
David Williams
e3dd07c216
Moved the ambient occlusion calculation code from Thermite into PolyVox.
2011-01-16 16:26:10 +00:00
David Williams
9310c97333
SurfaceExtractor no longer flags region and material edges.
...
Region/material edges no longer stored as vertex flags.
Replaced addCubicTriangle with addTriangle.
2011-01-06 23:00:17 +00:00
David Williams
3205ce6c30
Removed old and redundant Mesh* classes.
2011-01-06 22:46:24 +00:00
David Williams
c9331c3e35
Moved AStarPathfinder code from Thermite to PolyVox.
2010-12-08 23:06:29 +00:00
David Williams
8df28b87fa
Renamed SurfaceVertex.h/cpp to VertexTypes.h/cpp
2010-10-17 22:03:57 +00:00
David Williams
9e1de4ba72
Templatised SurfaceMesh class on vertex type.
...
Replaced 'SurfaceVertex' with PositionMaterial and PositionMaterialNormal classes.
Different surface extractors can now work with different vertex types.
2010-10-17 21:13:46 +00:00
David Williams
56ec37f5e2
Removed all the #pragma region/endregions as these were causing compile warnings from GCC and weren't that useful anyway...
2010-10-12 22:22:38 +00:00
David Williams
7f2518e6c8
Changes to support non-C++0x compilers.
2010-09-01 22:01:52 +00:00
David Williams
254fa3329e
PolyVox and Thermite3D now support the use of a density component as well as a material component for each voxel.
2010-06-25 21:41:13 +00:00
David Williams
7ffcd0c7ed
Move to VS 2010.
...
Update to Ogre SDK 1.7.1
Removed support for compilers which don't adhere to C++0X
2010-05-23 21:51:34 +00:00
David Williams
3e1c07550b
More work on multidimensional Array class.
2010-03-28 23:18:50 +00:00
David Williams
8240d477bd
Documentation for ArraySizes.
2010-03-27 23:45:41 +00:00
David Williams
2db384b1bc
Work on Array and ArraySize classes.
2010-03-27 22:57:56 +00:00
David Williams
5746a80517
Improved Array class for multidimensional arrays.
2010-03-22 00:02:24 +00:00
David Williams
34d138417e
Work on making the surface extractor use the new Array class.
2010-03-14 22:24:32 +00:00
David Williams
dbde097547
Work on Arrays.
2010-03-14 21:31:17 +00:00
David Williams
33cf693ac8
Added new 'Array' class for supporting multidimensional arrays.
2010-03-14 20:40:52 +00:00
David Williams
b6eb517021
Removed support from SurfaceExtractor for extracting surfaces at different LOD levels.
2010-03-13 00:05:32 +00:00
Matt Williams
44ee0d5309
Include <algorithm> header to fix build when in C++0x mode
2010-02-25 00:16:21 +00:00
David Williams
2d78808000
Renamed IndexedSurfacePatch to SurfaceMesh.
2010-02-20 00:20:43 +00:00
David Williams
3ed74a982c
Work on decimation code.
2010-02-19 23:09:35 +00:00
David Williams
9aee0d26d2
Removed Stan Melax's stuff. PolyVox should compile on Linux again now.
2010-02-19 21:24:35 +00:00
David Williams
d3ad3d985b
Some tidying up of the LOD work.
2010-02-07 23:48:33 +00:00
David Williams
1448f95b0a
More work on LOD - allowing material boundaries to collapse.
2010-02-07 22:53:13 +00:00
David Williams
d238da5fc9
More work on lod decimation.
2010-02-03 22:47:08 +00:00
David Williams
801c7f5c7f
Some tidying and commenting of LOD code.
2010-02-03 21:48:04 +00:00
David Williams
89c48cdc27
Working version of mesh decimation code which acts directly on vertex/index buffers.
...
Also initial work on a 'dynamic' mesh for simplification... but this probably won't be needed now.
2010-02-02 23:18:17 +00:00
David Williams
5c8dd011e7
Switched to ZLib license.
2009-11-10 18:37:50 +00:00
David Williams
a1f5d4dc73
Improved extractSubset() to generate more memory efficient meshes.
2009-11-05 20:56:36 +00:00
David Williams
e820b3de6e
Improvements to the way blending between materials is handled.
2009-10-24 18:48:52 +00:00
David Williams
c695a7bc86
Initial work on progressive mesh generation. Currently based on Stan Melax's PolyChop.
2009-10-20 22:02:58 +00:00
David Williams
10c0f794b1
Added flag to test if we are on a material boundary.
2009-09-01 17:24:00 +00:00
David Williams
e5d38b597e
Vertices now know whether they are on the edge of an indexed surface patch. This allows improved smoothing.
2009-07-23 16:54:46 +00:00
David Williams
ab906a03f6
Improvements to smoothing code.
2009-07-04 21:35:10 +00:00
David Williams
3229fcd62e
Added comment.
2009-07-04 18:44:00 +00:00
David Williams
ebcf266bc7
Added some normal smoothing code.
2009-07-04 17:51:14 +00:00
David Williams
a7a90a03a1
Work on LOD system.
2009-06-28 10:59:22 +00:00
David Williams
e51b9cfee9
Work on improving material system.
2009-06-27 19:11:33 +00:00
David Williams
9d1f9e7959
Hack to fix crash.
2009-06-23 21:01:31 +00:00
David Williams
b4d9351f1b
Regeneration of regions can now be prioritised, for example by distance to camera.
2009-06-10 20:57:47 +00:00
David Williams
3010eb341d
Making use of sampling adjacent voxels. General optimisations and improvements.
2009-06-06 23:08:08 +00:00