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								 David Williams | eaf17afc10 | Refactoring work... working on meshes | 2007-08-27 22:45:51 +00:00 |  | 
			
				
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								 David Williams | adfdb3062f | Refactoring work... Argh, this is hard! | 2007-08-19 20:28:33 +00:00 |  | 
			
				
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								 David Williams | 47bb4b016d | Refactoring work... | 2007-08-19 17:09:20 +00:00 |  | 
			
				
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								 David Williams | 7bd433cbf3 | Start of some refactoring work... | 2007-08-19 16:15:56 +00:00 |  | 
			
				
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								 David Williams | 90cf3d7c9a | Work on mesh decimation. | 2007-08-17 21:58:30 +00:00 |  | 
			
				
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								 David Williams | 7b43990aa7 | Work on smooth blending. | 2007-08-17 18:59:06 +00:00 |  | 
			
				
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								 David Williams | 48094c972a | Initial version with smooth blending! | 2007-08-15 23:03:23 +00:00 |  | 
			
				
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								 David Williams | 6e21e971fc | Now have seperate vertex buffers per surface. | 2007-08-15 21:33:41 +00:00 |  | 
			
				
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								 David Williams | eeacb222e1 | Moving from using ManualObject to using HardwareBuffers directly. | 2007-08-15 09:35:21 +00:00 |  | 
			
				
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								 David Williams | 72bc4a03e3 | Moving from using ManualObject to using HardwareBuffers directly. | 2007-08-14 22:31:39 +00:00 |  | 
			
				
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								 David Williams | 6896e9b7f3 | Moving from using ManualObject to using HardwareBuffers directly. | 2007-08-14 22:10:33 +00:00 |  | 
			
				
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								 David Williams | 8f70a4edc5 | Moving from using ManualObject to using HardwareBuffers directly. | 2007-08-14 21:28:35 +00:00 |  | 
			
				
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								 David Williams | 9f7b715279 | Renamed to PolyVox | 2007-07-01 17:15:21 +00:00 |  |