David Williams 
							
						 
					 
					
						
						
							
						
						c9331c3e35 
					 
					
						
						
							
							Moved AStarPathfinder code from Thermite to PolyVox.  
						
						
						
						
					 
					
						2010-12-08 23:06:29 +00:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						8df28b87fa 
					 
					
						
						
							
							Renamed SurfaceVertex.h/cpp to VertexTypes.h/cpp  
						
						
						
						
					 
					
						2010-10-17 22:03:57 +00:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						9e1de4ba72 
					 
					
						
						
							
							Templatised SurfaceMesh class on vertex type.  
						
						... 
						
						
						
						Replaced 'SurfaceVertex' with PositionMaterial and PositionMaterialNormal classes.
Different surface extractors can now work with different vertex types. 
						
						
					 
					
						2010-10-17 21:13:46 +00:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						56ec37f5e2 
					 
					
						
						
							
							Removed all the #pragma region/endregions as these were causing compile warnings from GCC and weren't that useful anyway...  
						
						
						
						
					 
					
						2010-10-12 22:22:38 +00:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						7f2518e6c8 
					 
					
						
						
							
							Changes to support non-C++0x compilers.  
						
						
						
						
					 
					
						2010-09-01 22:01:52 +00:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						254fa3329e 
					 
					
						
						
							
							PolyVox and Thermite3D now support the use of a density component as well as a material component for each voxel.  
						
						
						
						
					 
					
						2010-06-25 21:41:13 +00:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						7ffcd0c7ed 
					 
					
						
						
							
							Move to VS 2010.  
						
						... 
						
						
						
						Update to Ogre SDK 1.7.1
Removed support for compilers which don't adhere to C++0X 
						
						
					 
					
						2010-05-23 21:51:34 +00:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						3e1c07550b 
					 
					
						
						
							
							More work on multidimensional Array class.  
						
						
						
						
					 
					
						2010-03-28 23:18:50 +00:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						8240d477bd 
					 
					
						
						
							
							Documentation for ArraySizes.  
						
						
						
						
					 
					
						2010-03-27 23:45:41 +00:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						2db384b1bc 
					 
					
						
						
							
							Work on Array and ArraySize classes.  
						
						
						
						
					 
					
						2010-03-27 22:57:56 +00:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						5746a80517 
					 
					
						
						
							
							Improved Array class for multidimensional arrays.  
						
						
						
						
					 
					
						2010-03-22 00:02:24 +00:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						34d138417e 
					 
					
						
						
							
							Work on making the surface extractor use the new Array class.  
						
						
						
						
					 
					
						2010-03-14 22:24:32 +00:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						dbde097547 
					 
					
						
						
							
							Work on Arrays.  
						
						
						
						
					 
					
						2010-03-14 21:31:17 +00:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						33cf693ac8 
					 
					
						
						
							
							Added new 'Array' class for supporting multidimensional arrays.  
						
						
						
						
					 
					
						2010-03-14 20:40:52 +00:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						b6eb517021 
					 
					
						
						
							
							Removed support from SurfaceExtractor for extracting surfaces at different LOD levels.  
						
						
						
						
					 
					
						2010-03-13 00:05:32 +00:00 
						 
				 
			
				
					
						
							
							
								Matt Williams 
							
						 
					 
					
						
						
							
						
						44ee0d5309 
					 
					
						
						
							
							Include <algorithm> header to fix build when in C++0x mode  
						
						
						
						
					 
					
						2010-02-25 00:16:21 +00:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						2d78808000 
					 
					
						
						
							
							Renamed IndexedSurfacePatch to SurfaceMesh.  
						
						
						
						
					 
					
						2010-02-20 00:20:43 +00:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						3ed74a982c 
					 
					
						
						
							
							Work on decimation code.  
						
						
						
						
					 
					
						2010-02-19 23:09:35 +00:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						9aee0d26d2 
					 
					
						
						
							
							Removed Stan Melax's stuff. PolyVox should compile on Linux again now.  
						
						
						
						
					 
					
						2010-02-19 21:24:35 +00:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						d3ad3d985b 
					 
					
						
						
							
							Some tidying up of the LOD work.  
						
						
						
						
					 
					
						2010-02-07 23:48:33 +00:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						1448f95b0a 
					 
					
						
						
							
							More work on LOD - allowing material boundaries to collapse.  
						
						
						
						
					 
					
						2010-02-07 22:53:13 +00:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						d238da5fc9 
					 
					
						
						
							
							More work on lod decimation.  
						
						
						
						
					 
					
						2010-02-03 22:47:08 +00:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						801c7f5c7f 
					 
					
						
						
							
							Some tidying and commenting of LOD code.  
						
						
						
						
					 
					
						2010-02-03 21:48:04 +00:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						89c48cdc27 
					 
					
						
						
							
							Working version of mesh decimation code which acts directly on vertex/index buffers.  
						
						... 
						
						
						
						Also initial work on a 'dynamic' mesh for simplification... but this probably won't be needed now. 
						
						
					 
					
						2010-02-02 23:18:17 +00:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						5c8dd011e7 
					 
					
						
						
							
							Switched to ZLib license.  
						
						
						
						
					 
					
						2009-11-10 18:37:50 +00:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						a1f5d4dc73 
					 
					
						
						
							
							Improved extractSubset() to generate more memory efficient meshes.  
						
						
						
						
					 
					
						2009-11-05 20:56:36 +00:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						e820b3de6e 
					 
					
						
						
							
							Improvements to the way blending between materials is handled.  
						
						
						
						
					 
					
						2009-10-24 18:48:52 +00:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						c695a7bc86 
					 
					
						
						
							
							Initial work on progressive mesh generation. Currently based on Stan Melax's PolyChop.  
						
						
						
						
					 
					
						2009-10-20 22:02:58 +00:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						10c0f794b1 
					 
					
						
						
							
							Added flag to test if we are on a material boundary.  
						
						
						
						
					 
					
						2009-09-01 17:24:00 +00:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						e5d38b597e 
					 
					
						
						
							
							Vertices now know whether they are on the edge of an indexed surface patch. This allows improved smoothing.  
						
						
						
						
					 
					
						2009-07-23 16:54:46 +00:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						ab906a03f6 
					 
					
						
						
							
							Improvements to smoothing code.  
						
						
						
						
					 
					
						2009-07-04 21:35:10 +00:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						3229fcd62e 
					 
					
						
						
							
							Added comment.  
						
						
						
						
					 
					
						2009-07-04 18:44:00 +00:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						ebcf266bc7 
					 
					
						
						
							
							Added some normal smoothing code.  
						
						
						
						
					 
					
						2009-07-04 17:51:14 +00:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						a7a90a03a1 
					 
					
						
						
							
							Work on LOD system.  
						
						
						
						
					 
					
						2009-06-28 10:59:22 +00:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						e51b9cfee9 
					 
					
						
						
							
							Work on improving material system.  
						
						
						
						
					 
					
						2009-06-27 19:11:33 +00:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						9d1f9e7959 
					 
					
						
						
							
							Hack to fix crash.  
						
						
						
						
					 
					
						2009-06-23 21:01:31 +00:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						b4d9351f1b 
					 
					
						
						
							
							Regeneration of regions can now be prioritised, for example by distance to camera.  
						
						
						
						
					 
					
						2009-06-10 20:57:47 +00:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						3010eb341d 
					 
					
						
						
							
							Making use of sampling adjacent voxels. General optimisations and improvements.  
						
						
						
						
					 
					
						2009-06-06 23:08:08 +00:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						41e33b1f59 
					 
					
						
						
							
							More optimisations...  
						
						
						
						
					 
					
						2009-06-06 20:41:52 +00:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						9225c37b53 
					 
					
						
						
							
							Fixing warnings - Removed m_v3dRegionOffset from SurfaceExtractor as it was causing unnecessary floating point conversions.  
						
						
						
						
					 
					
						2009-06-06 14:51:30 +00:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						53cacc9840 
					 
					
						
						
							
							Fixing warnings - Changed Region to use int16 instead of int32.  
						
						
						
						
					 
					
						2009-06-06 14:43:28 +00:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						b03cfbf26c 
					 
					
						
						
							
							Fixed crash in release mode.  
						
						
						
						
					 
					
						2009-06-06 12:36:07 +00:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						19e860d291 
					 
					
						
						
							
							Renamed some stuff in SurfaceExtractor.  
						
						... 
						
						
						
						Added functions to move samplers to adjacent voxels. 
						
						
					 
					
						2009-06-06 11:52:56 +00:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						6fdb11ebf4 
					 
					
						
						
							
							Correctness improvements to surface extractor.  
						
						
						
						
					 
					
						2009-06-04 23:06:14 +00:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						b0671cee8a 
					 
					
						
						
							
							Tidying SurfaceExtractor.  
						
						
						
						
					 
					
						2009-06-03 22:42:04 +00:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						4f9c93a454 
					 
					
						
						
							
							Work on templatizing surface extractor.  
						
						
						
						
					 
					
						2009-06-03 21:48:26 +00:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						324987d380 
					 
					
						
						
							
							Work on templatizing surface extractor.  
						
						
						
						
					 
					
						2009-06-03 21:26:54 +00:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						57eed6e901 
					 
					
						
						
							
							Optimised order in which slice elements are processed.  
						
						
						
						
					 
					
						2009-06-03 21:02:15 +00:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						cd0f8529ca 
					 
					
						
						
							
							Optimising SurfaceExtractor.  
						
						
						
						
					 
					
						2009-06-03 20:47:47 +00:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						64318fb546 
					 
					
						
						
							
							Optimising SurfaceExtractor.  
						
						
						
						
					 
					
						2009-06-02 22:38:54 +00:00