Commit Graph

117 Commits

Author SHA1 Message Date
1f65a9f79d update license headers 2019-02-26 16:41:28 -03:00
f98374143a refactoring 2018-10-08 16:18:28 -03:00
b48b16843a removed a couple of bugs in the profiler 2018-10-07 20:48:26 -03:00
f598c72fae update a test 2018-10-06 20:48:16 -03:00
17cf837712 move a function 2018-10-06 13:58:56 -03:00
658ac8298a replace point click test by character test 2018-10-06 13:56:20 -03:00
f4d9df4139 externalize window 2018-10-06 00:54:22 -03:00
6b95a04a09 rename a function, update a test 2018-10-05 11:57:23 -03:00
f6903c145c add shape cast test 2018-10-02 16:22:03 -03:00
0fbd543d96 make rendering code more reusable, update testbed 2018-09-23 13:22:21 -03:00
6486770fc1 set hull from vertex format
The user can create a convex hull from a vertex format, not directly from a list of vertices. That's interesting because in some 3D engines convex hulls are typically created from a render mesh that might structure a vertex in different ways in the memory.
2018-09-04 17:52:17 -03:00
c804a2dc52 update tests 2018-08-04 15:28:22 -03:00
ad36526adb update test 2018-08-01 11:11:52 -03:00
86cfec55f0 bugfix, particle friction, test code 2018-08-01 10:50:27 -03:00
863bf7f052 bugfix, particle vs. particle collision 2018-07-26 21:13:49 -03:00
bea108510f use b3ClothMesh as a constant resource 2018-07-22 13:44:34 -03:00
7060f513ad preparation 2018-07-20 13:51:09 -03:00
261c5fc044 switch hull indices to 32-bit indices 2018-07-19 13:05:14 -03:00
7a1d50465c remove function 2018-07-18 16:58:21 -03:00
be76409ffc bilateral contact response for dynamic particles and rigid bodies, test update 2018-07-17 22:00:10 -03:00
260eb18093 bugfix 2018-07-10 12:03:15 -03:00
bbad09ae3e restruct 2018-06-29 23:44:19 -03:00
2af8cff389 consistency 2018-06-29 22:52:21 -03:00
db54750a87 consistency 2018-06-29 22:43:35 -03:00
b18654c7a5 controllers, ray3 2018-06-29 15:40:12 -03:00
1835d38373 fix #39 #42 2018-06-24 15:33:00 -03:00
725b771d39 bugfixes 2018-06-21 15:21:40 -03:00
7bed29df5e remove default radius 2018-05-30 16:32:45 -03:00
0348d55d21 allow direct particle position alteration in order for mouse spring work 2018-05-30 15:29:45 -03:00
caef3fede8 maintain the upper triangle of A, external particle/force creation/destruction, particle force abstraction, testbed update 2018-05-30 11:34:41 -03:00
dba5ffbe06 through an acceleration constraint, the solver can remove acceleration from kinematic particles; consistency; in effect test update 2018-05-27 02:50:40 -03:00
a2fe1ab86c fix tension stepping 2018-05-26 01:41:18 -03:00
43013ad80b now b3World is responsable for creating or destroying b3Cloth; clean up; update tests 2018-05-26 00:41:41 -03:00
8b775361a9 store tension action force inside spring, make spring output force and derivative for abstraction, cleanup 2018-05-25 00:00:07 -03:00
09ed4f7036 decrease tolerance for test work 2018-05-24 18:13:56 -03:00
4ae3b7cc79 refactor cloth 2018-05-24 05:35:16 -03:00
109f23da49 add a small framework of garments, update the related tests 2018-05-23 03:54:02 -03:00
747e4ca158 improve reference grid drawing 2018-05-23 03:45:16 -03:00
9ae2dc4788 print energy 2018-05-20 02:47:40 -03:00
2f383fb958 test update
Test cloth mass type switching feature which allows the user to set some particles as static, kinematic, or dynamic.

Renamed SpringClothCollision to SpringClothContact for consistency.

Removed ShiftCenter test for visualizing the effects of external center of mass shifting. This probably must be moved into another folder since might scare the user.

Ordered some test entries such that experiments are the last defined. Those are not actually features of the library and probably must be removed from the testbed into a different project containing experiments.
2018-05-18 19:35:16 -03:00
df304a5bb8 highlight features 2018-05-12 20:36:23 -03:00
2e39ebd4e4 test 2018-05-09 18:11:34 -03:00
57f0370cd2 remove automatic convex hull generation to stress test quickhull 2018-05-09 05:57:43 -03:00
72662b1acd nice hull visualization 2018-05-09 05:44:31 -03:00
cd535f8c49 debug draw 2018-05-04 21:42:45 -03:00
29c89ef4ee use concrete pointer 2018-05-03 21:54:02 -03:00
e42399c7a5 scale hull 2018-05-03 21:49:52 -03:00
fbc5f2ea55 control primitive drawing order 2018-05-03 20:17:14 -03:00
c022d0726d render cloth mesh triangle segments 2018-05-03 20:13:26 -03:00
c2b7e5b441 remove automatic solid triangle segment rendering 2018-05-03 20:11:29 -03:00