256 Commits

Author SHA1 Message Date
Irlan
d02a1f512e Removed maximum iteration count as the unilateral root solver might take a large number of iterations to converge. 2019-04-23 04:28:36 -03:00
Irlan
5c90059689 Optimization 2019-04-22 17:11:42 -03:00
Irlan
a5a49df8c1 Begin pointer can change after reallocation 2019-04-22 14:38:51 -03:00
Irlan
d2d8ade611 Rollback 2019-04-22 13:07:00 -03:00
Irlan
490a2963df Mesh generation to everybody
Add cylinder mesh generation
Mesh generation can be used by everyone
Mesh generation also gives vertex normals for convenience
2019-04-21 16:06:51 -03:00
Irlan
2f9abcbe92 Applied a bugfix on constraint solver and removed some frozen code 2019-04-18 18:48:10 -03:00
Irlan
36f2484663 Assert triangle area against zero instead of epsilon 2019-04-18 11:03:28 -03:00
Irlan
5b95cb4e1f Equal instad of less than or equal 2019-04-10 08:26:19 -03:00
Irlan
d34fce1e4d Just equal instead of less than or equal 2019-04-10 08:15:55 -03:00
Irlan
ff535f9f7b Unset if 2019-04-04 14:02:37 -03:00
Irlan
d863741587 Add more code for completeness 2019-04-04 14:00:40 -03:00
Irlan
00ae0296e7 Applied a bugfix. 2019-04-04 10:12:56 -03:00
Irlan
62838a4887 Assert some code 2019-04-03 15:33:56 -03:00
Irlan
dbc5b189c7 Add sewing lines to pattern mesh for completeness. 2019-04-03 14:53:10 -03:00
Irlan
b4d3330579 Caching impulses for b3BodyContact has been added. Also added some code for completeness. 2019-04-03 11:05:21 -03:00
Irlan
f86ec88adf removed unused code 2019-04-02 12:48:49 -03:00
Irlan
756c4d354a remove some inefficient code, add some test code 2019-04-02 12:30:29 -03:00
Irlan
1f65a9f79d update license headers 2019-02-26 16:41:28 -03:00
Irlan
f98374143a refactoring 2018-10-08 16:18:28 -03:00
Irlan
b48b16843a removed a couple of bugs in the profiler 2018-10-07 20:48:26 -03:00
Irlan
c0e324c988 remove indirection 2018-10-07 11:20:17 -03:00
Irlan
69e2cd4c56 TestSphere for triangles 2018-10-06 20:47:06 -03:00
Irlan
cd4afc58b0 bugfix 2018-10-06 20:45:41 -03:00
Irlan
6b95a04a09 rename a function, update a test 2018-10-05 11:57:23 -03:00
Irlan
8030c3458a bugfix, cso gjk cast 2018-10-05 00:16:56 -03:00
Irlan
ed068d8857 remove assert 2018-10-02 18:56:59 -03:00
Irlan
3c2c53bb2b typo 2018-10-02 16:25:04 -03:00
Irlan
cfb8effb12 add shape cast function 2018-10-02 16:21:49 -03:00
Irlan
14866129cb remove duplicate 2018-09-20 17:49:40 -03:00
Irlan
6486770fc1 set hull from vertex format
The user can create a convex hull from a vertex format, not directly from a list of vertices. That's interesting because in some 3D engines convex hulls are typically created from a render mesh that might structure a vertex in different ways in the memory.
2018-09-04 17:52:17 -03:00
Irlan
d8deae2917 inertia simplification 2018-09-01 12:00:12 -03:00
Irlan
22e2f58055 delegate cloth contacts, bugfix, optimization 2018-08-13 14:24:07 -03:00
Irlan
86437b545d ngs bugfix: update inertia after solving each constraint 2018-08-07 14:56:31 -03:00
Irlan
10c65fad1d rename, fixed world body contact point 2018-08-04 15:21:33 -03:00
Irlan
6aa63996c4 remove baumgarte 2018-08-04 15:02:53 -03:00
Irlan
93f04140b9 bugfix 2018-08-01 11:05:01 -03:00
Irlan
86cfec55f0 bugfix, particle friction, test code 2018-08-01 10:50:27 -03:00
Irlan
863bf7f052 bugfix, particle vs. particle collision 2018-07-26 21:13:49 -03:00
Irlan
f231948747 use the precomputed constraint mass 2018-07-26 11:10:57 -03:00
Irlan
8ca75343dc move post-solving body synchronize 2018-07-25 16:15:50 -03:00
Irlan
ba601c2390 remove unecessary motor constraint 2018-07-25 16:06:35 -03:00
Irlan
e970e09541 use baumgarte for correcting positions 2018-07-25 15:19:27 -03:00
Irlan
65e5ff217e solve forces then solve an lcp, decouple contact constraints 2018-07-24 21:45:57 -03:00
Irlan
927b35a45d bugfix 2018-07-24 16:46:28 -03:00
Irlan
bea108510f use b3ClothMesh as a constant resource 2018-07-22 13:44:34 -03:00
Irlan
7060f513ad preparation 2018-07-20 13:51:09 -03:00
Irlan
261c5fc044 switch hull indices to 32-bit indices 2018-07-19 13:05:14 -03:00
Irlan
ad7c13005f typo 2018-07-18 20:58:33 -03:00
Irlan
7a1d50465c remove function 2018-07-18 16:58:21 -03:00
Irlan
eb8a7eefe8 use for loop 2018-07-18 16:53:54 -03:00