Irlan
8950df2ef6
Fix #48
2019-04-10 08:03:06 -03:00
Irlan
d863741587
Add more code for completeness
2019-04-04 14:00:40 -03:00
Irlan
b4d3330579
Caching impulses for b3BodyContact has been added. Also added some code for completeness.
2019-04-03 11:05:21 -03:00
Irlan
397a8eeee3
remove dead structure
2019-04-02 12:52:13 -03:00
Irlan
f86ec88adf
removed unused code
2019-04-02 12:48:49 -03:00
Irlan
756c4d354a
remove some inefficient code, add some test code
2019-04-02 12:30:29 -03:00
Irlan
1f65a9f79d
update license headers
2019-02-26 16:41:28 -03:00
Irlan
f98374143a
refactoring
2018-10-08 16:18:28 -03:00
Irlan
69e2cd4c56
TestSphere for triangles
2018-10-06 20:47:06 -03:00
Irlan
41e036f268
restore a function
2018-10-06 00:26:53 -03:00
Irlan
6b95a04a09
rename a function, update a test
2018-10-05 11:57:23 -03:00
Irlan
cfb8effb12
add shape cast function
2018-10-02 16:21:49 -03:00
Irlan
e2a9084df1
convert transform to affine matrix
2018-09-23 13:20:57 -03:00
Irlan
cd17583f63
use function
2018-09-23 13:20:25 -03:00
Irlan
d1b902449e
optimize aabb raycast
2018-09-20 17:50:36 -03:00
Irlan
6486770fc1
set hull from vertex format
...
The user can create a convex hull from a vertex format, not directly from a list of vertices. That's interesting because in some 3D engines convex hulls are typically created from a render mesh that might structure a vertex in different ways in the memory.
2018-09-04 17:52:17 -03:00
Irlan
e3577b9c2d
remove unused
2018-08-13 14:25:50 -03:00
Irlan
22e2f58055
delegate cloth contacts, bugfix, optimization
2018-08-13 14:24:07 -03:00
Irlan
86437b545d
ngs bugfix: update inertia after solving each constraint
2018-08-07 14:56:31 -03:00
Irlan Robson
cd5279e6d9
bugfix
2018-08-05 18:01:23 -03:00
Irlan Robson
d5eaa5e258
bugfix
2018-08-05 17:59:42 -03:00
Irlan
26b956720c
remove unused function
2018-08-04 15:22:55 -03:00
Irlan
10c65fad1d
rename, fixed world body contact point
2018-08-04 15:21:33 -03:00
Irlan
34c4eb8d49
consistency
2018-08-03 19:25:33 -03:00
Irlan
cdafb8dc3f
concretization
2018-08-03 19:18:08 -03:00
Irlan
6724b51914
switch to list for memory storage optimization
2018-08-03 18:47:39 -03:00
Irlan
86cfec55f0
bugfix, particle friction, test code
2018-08-01 10:50:27 -03:00
Irlan
863bf7f052
bugfix, particle vs. particle collision
2018-07-26 21:13:49 -03:00
Irlan
6b35b2d5d6
comment
2018-07-26 11:09:47 -03:00
Irlan
ba601c2390
remove unecessary motor constraint
2018-07-25 16:06:35 -03:00
Irlan
e970e09541
use baumgarte for correcting positions
2018-07-25 15:19:27 -03:00
Irlan
65e5ff217e
solve forces then solve an lcp, decouple contact constraints
2018-07-24 21:45:57 -03:00
Irlan
927b35a45d
bugfix
2018-07-24 16:46:28 -03:00
Irlan
bea108510f
use b3ClothMesh as a constant resource
2018-07-22 13:44:34 -03:00
Irlan
7060f513ad
preparation
2018-07-20 13:51:09 -03:00
Irlan
261c5fc044
switch hull indices to 32-bit indices
2018-07-19 13:05:14 -03:00
Irlan
7a1d50465c
remove function
2018-07-18 16:58:21 -03:00
Irlan
f70e4be908
remove unused function
2018-07-17 22:13:43 -03:00
Irlan
be76409ffc
bilateral contact response for dynamic particles and rigid bodies, test update
2018-07-17 22:00:10 -03:00
Irlan
99117d30b7
fix #44
2018-07-16 09:48:01 -03:00
Irlan
2ea269220a
memory, consistency
2018-07-12 14:09:05 -03:00
Irlan
386078e890
remove unecessary memset
2018-07-12 11:05:19 -03:00
Irlan
61bf486e23
preallocate less memory than worst case memory
2018-07-12 10:49:13 -03:00
Irlan
1c15c3b5b4
removed convenience function
2018-07-10 12:06:00 -03:00
Irlan
a3a867cbdf
consistency
2018-07-09 19:21:50 -03:00
Irlan
36a6a898fc
consistency
2018-07-06 09:40:25 -03:00
Irlan
bbad09ae3e
restruct
2018-06-29 23:44:19 -03:00
Irlan
2af8cff389
consistency
2018-06-29 22:52:21 -03:00
Irlan
db54750a87
consistency
2018-06-29 22:43:35 -03:00
Irlan
f5e20589eb
read through operator
2018-06-29 15:41:32 -03:00