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								 Irlan | e1b5e615e3 | Generate tetrahedral cylinder. Also added some assertion code. | 2019-05-14 13:47:04 -03:00 |  | 
			
				
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								 Irlan | c972052f3b | Update softbody_contact_solver.cpp | 2019-05-14 09:37:25 -03:00 |  | 
			
				
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								 Irlan | 4980e3c7f0 | Update comments | 2019-05-14 09:37:17 -03:00 |  | 
			
				
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								 Irlan | 33a661cb32 | Update comments | 2019-05-13 19:12:46 -03:00 |  | 
			
				
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								 Irlan | a40a872efa | Update readme.md | 2019-05-13 19:08:40 -03:00 |  | 
			
				
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								 Irlan | 637199b5fd | New feature: soft bodies! | 2019-05-13 19:03:23 -03:00 |  | 
			
				
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								 Irlan | f1c4cf4679 | Destroy contact if type changed | 2019-05-13 16:24:09 -03:00 |  | 
			
				
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								 Irlan | 6f50645601 | Use a local grid mesh | 2019-05-13 16:23:46 -03:00 |  | 
			
				
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								 Irlan | 31cac5aacd | Write once ray cast on triangle function | 2019-05-13 16:23:05 -03:00 |  | 
			
				
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								 Irlan | 3e5ff2257a | Add element write operator | 2019-05-10 10:51:50 -03:00 |  | 
			
				
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								 Irlan | 8d0295f5b7 | Simplify sparsity structure | 2019-05-10 10:51:05 -03:00 |  | 
			
				
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								 Irlan | 389a45bf9e | Add negate operator | 2019-05-10 10:50:28 -03:00 |  | 
			
				
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								 Irlan | bb2f11f948 | Use clean separate row value structure that doesn't contain list pointers in the view | 2019-05-04 19:25:49 -03:00 |  | 
			
				
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								 Irlan | b448acfec6 | Add a view for sparse symmetric matrix to exploit cache coherency. This way we can increase maximum iteration count still with good performance. | 2019-05-04 19:17:40 -03:00 |  | 
			
				
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								 Irlan | b5edb9b1c7 | Update soft_body.h | 2019-05-04 15:56:47 -03:00 |  | 
			
				
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								 Irlan | f567ac4738 | Bugfix | 2019-05-02 19:35:39 -03:00 |  | 
			
				
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								 Irlan | 26092d3755 | Remove unused | 2019-04-30 10:41:30 -03:00 |  | 
			
				
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								 Irlan | c28069680e | Put quaternion constraint stuff inside namespace | 2019-04-30 10:40:49 -03:00 |  | 
			
				
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								 Irlan | c71b6edc72 | Put quaternion constraint stuff inside namespace | 2019-04-30 10:10:15 -03:00 |  | 
			
				
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								 Irlan | 7d4bb26145 | Don't allocate edge-vertex pairs if subdivision is zero | 2019-04-23 10:43:54 -03:00 |  | 
			
				
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								 Irlan | 262cd50523 | Output all memory counters | 2019-04-23 10:32:27 -03:00 |  | 
			
				
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								 Irlan | 25b7ce3f40 | Output iterations on initial overlap and decrease tolerance | 2019-04-23 05:45:47 -03:00 |  | 
			
				
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								 Irlan | d02a1f512e | Removed maximum iteration count as the unilateral root solver might take a large number of iterations to converge. | 2019-04-23 04:28:36 -03:00 |  | 
			
				
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								 Irlan | 5c90059689 | Optimization | 2019-04-22 17:11:42 -03:00 |  | 
			
				
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								 Irlan | a5a49df8c1 | Begin pointer can change after reallocation | 2019-04-22 14:38:51 -03:00 |  | 
			
				
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								 Irlan | ecb4df45f4 | Array pointers can change after reallocation | 2019-04-22 14:33:59 -03:00 |  | 
			
				
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								 Irlan | d2d8ade611 | Rollback | 2019-04-22 13:07:00 -03:00 |  | 
			
				
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								 Irlan | c6a3e47176 | Consistency | 2019-04-21 16:32:40 -03:00 |  | 
			
				
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								 Irlan | 490a2963df | Mesh generation to everybody Add cylinder mesh generation
Mesh generation can be used by everyone
Mesh generation also gives vertex normals for convenience | 2019-04-21 16:06:51 -03:00 |  | 
			
				
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								 Irlan | 77ad799d94 | Add comment | 2019-04-20 13:57:12 -03:00 |  | 
			
				
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								 Irlan | 1e85ea0a36 | Handle case where subdivision in zero | 2019-04-20 13:51:03 -03:00 |  | 
			
				
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								 Irlan | 323ba37b73 | Use a octosphere instead of a icosahedron | 2019-04-20 13:45:18 -03:00 |  | 
			
				
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								 Irlan | 34c5d6f157 | Remove some duplicated code. | 2019-04-20 13:27:28 -03:00 |  | 
			
				
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								 Irlan | 23fa2bd162 | Bugfix | 2019-04-20 11:54:33 -03:00 |  | 
			
				
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								 Irlan | 9c16391700 | Optimize sphere mesh | 2019-04-20 11:52:17 -03:00 |  | 
			
				
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								 Irlan | 3adebe68c2 | Removed a condition which isn't reached during the sphere mesh generation. | 2019-04-19 09:58:02 -03:00 |  | 
			
				
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								 Irlan | 14f6b279d2 | Remove SPHERE_MESH_H after #endif. | 2019-04-19 08:31:35 -03:00 |  | 
			
				
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								 Irlan | 077d1eead5 | Use assert instead of B3_ASSERT. | 2019-04-19 08:31:08 -03:00 |  | 
			
				
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								 Irlan | 3e922fc4ec | Merge branch 'master' of https://github.com/irlanrobson/bounce | 2019-04-18 19:44:18 -03:00 |  | 
			
				
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								 Irlan | 399a6efc72 | Use sphere mesh. Add soft body test. | 2019-04-18 19:44:12 -03:00 |  | 
			
				
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								 Irlan | 695514989e | Removed a large cloth radius. The particle radius should be used to avoid visual artifacts and is a small value in typical situations. | 2019-04-18 18:51:49 -03:00 |  | 
			
				
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								 Irlan | 2f9abcbe92 | Applied a bugfix on constraint solver and removed some frozen code | 2019-04-18 18:48:10 -03:00 |  | 
			
				
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								 Irlan | 923a069408 | Allow moving while jumping. Disable gravity when grounded. Change some parameters. | 2019-04-18 11:05:13 -03:00 |  | 
			
				
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								 Irlan | 36f2484663 | Assert triangle area against zero instead of epsilon | 2019-04-18 11:03:28 -03:00 |  | 
			
				
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								 Irlan | df33dd5cab | Setter and getter for spring mode cloth dragging | 2019-04-18 11:02:04 -03:00 |  | 
			
				
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								 Irlan Robson | 5c2cc41254 | Update license.txt | 2019-04-14 11:24:16 -03:00 |  | 
			
				
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								 Irlan Robson | 255f7363cb | Update license.txt | 2019-04-14 11:23:29 -03:00 |  | 
			
				
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								 Irlan | 5b95cb4e1f | Equal instad of less than or equal | 2019-04-10 08:26:19 -03:00 |  | 
			
				
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								 Irlan | d34fce1e4d | Just equal instead of less than or equal | 2019-04-10 08:15:55 -03:00 |  | 
			
				
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								 Irlan | 8950df2ef6 | Fix #48 | 2019-04-10 08:03:06 -03:00 |  |