2156 Commits

Author SHA1 Message Date
David Williams
9e9537a9ee Introduced VolumeResourcePtr as a wrapper around Volume. 2008-01-31 20:27:33 +00:00
David Williams
05c5d1dbce Fixed axis display code. 2008-01-29 21:15:26 +00:00
David Williams
e5fbb59db2 Removed MaterialMap. 2008-01-29 21:04:13 +00:00
David Williams
7b8e035bd1 Refactoring - PolyVoxSceneManager no longer derives from SceneManager. 2008-01-29 20:47:04 +00:00
David Williams
a093b57ae4 2008-01-28 19:17:13 +00:00
David Williams
168ab6760b Started moving code for maintaining scene graph out of _findVisibleObjects and into main application. 2008-01-27 21:01:06 +00:00
David Williams
bdbfa5f457 Cleaning up. 2008-01-25 23:07:24 +00:00
David Williams
1a41acd06b Cleaning up. 2008-01-24 21:07:31 +00:00
David Williams
679e419946 Cleaning up. 2008-01-24 19:36:10 +00:00
David Williams
048af66620 Cleaning up. 2008-01-23 22:02:12 +00:00
David Williams
a319751d7e Cleaning up. 2008-01-19 23:22:06 +00:00
David Williams
852f293e3b Cleaning up _findVisibleObjects. 2008-01-19 23:04:50 +00:00
David Williams
247535f471 Cleaning up _findVisibleObjects. 2008-01-19 22:39:15 +00:00
David Williams
e368926b5f Separated getChangedRegionGeometry() from _findVisibleObjects(). 2008-01-19 22:14:51 +00:00
David Williams
b41793b520 Work on reducing batch count. 2008-01-19 21:04:55 +00:00
David Williams
a0bcd6b214 Working on excessive batch count bug. 2008-01-17 21:44:16 +00:00
David Williams
bb67aaceb1 Moved some stuff to the scrapyard 2008-01-16 21:35:43 +00:00
David Williams
2ec6e8fbda Added normal based material. 2008-01-16 20:56:54 +00:00
David Williams
4013e9143f Debugging materials... 2008-01-16 20:21:47 +00:00
David Williams
c013b100a2 Got blending between materials working with texture atlases. 2008-01-16 19:51:47 +00:00
David Williams
98af071bdd Refactoring work. Removed some maps and created separate members for single material surfaces and multi material surfaces. 2008-01-13 21:25:35 +00:00
David Williams
980b2d3664 Created experimental texture atlas version for testing out ideas such as interpolation. Didn't simplify code yet as previously promised.
Next task should probably be to simplify the code to remove unnecessary maps.
2008-01-13 19:56:42 +00:00
David Williams
38686782bb Texture atlas approach basics working but with no texture interpolation and no blending between material.
Next task should probably be to simplify the code to remove unnecessary maps.
2008-01-08 20:21:40 +00:00
Matt Williams
a2d7eba426 - Fix case-sensitive file name 2008-01-07 13:25:41 +00:00
David Williams
31656cb68b Started using texture atlas instead of many small meshes. 2007-12-03 22:24:48 +00:00
David Williams
ee060d85d3 Adding axis for debugging. 2007-10-09 18:59:04 +00:00
David Williams
4bf983dce4 Moving some file around... 2007-10-08 21:26:13 +00:00
David Williams
ef1d2a15a9 Adding axis for debugging. 2007-10-08 10:23:09 +00:00
David Williams
ca1756c504 Adding axis for debugging. 2007-10-08 01:25:53 +00:00
David Williams
52446c765d Refactoring mesh generation code. 2007-10-07 16:33:53 +00:00
David Williams
8137b1eb46 Refactoring mesh generation code. 2007-10-06 18:31:37 +00:00
David Williams
e276ada7ce Work on mesh generation code. 2007-10-06 17:28:55 +00:00
David Williams
a2c984408d Fixed problem with computeNormal() sometimes returning zero length. 2007-10-06 00:52:43 +00:00
David Williams
579c7d379a Work on mesh generation code. 2007-10-06 00:05:04 +00:00
David Williams
3f79261f8f Work on mesh generation code. 2007-10-05 23:28:52 +00:00
David Williams
08f1034d76 Various fixes... 2007-10-05 22:53:04 +00:00
David Williams
742b8e68ec Removed mutable stuff and opted for const_cast instead. 2007-10-05 21:49:30 +00:00
David Williams
f730438f21 Pressing 't' now toggles wireframe mode. 2007-10-05 00:47:11 +00:00
David Williams
6cafc64e24 Fixed (hacked!) const problems under Linux. 2007-10-04 13:41:24 +00:00
David Williams
5c747c2ff1 Work on getting debug build to work under Visual Studio.
Also fixed assertion failures in debug build.
2007-10-03 23:02:09 +00:00
David Williams
54c62a3594 Optimising the way mesh data is sent to the GPU. 2007-10-01 00:22:14 +00:00
David Williams
909d020bff Optimising the way mesh data is sent to the GPU. 2007-09-30 23:39:48 +00:00
David Williams
d0386f8853 Removed SurfacePatch::getVertexAndIndexData and replaced it with passing a SurfacePatch to a SurfacePatchRenderable. 2007-09-29 01:10:01 +00:00
David Williams
2a6e758e4b Work on surface classes 2007-09-28 23:45:31 +00:00
David Williams
6f779427d8 Cleaning up decimation. 2007-09-28 23:40:33 +00:00
David Williams
52a1044703 Cleaning up decimation. 2007-09-28 10:59:26 +00:00
David Williams
2f79e76ea5 Cleaning up decimation. 2007-09-28 00:00:26 +00:00
David Williams
780f52dd9e Cleaning up decimation. 2007-09-27 23:17:27 +00:00
David Williams
f82aaad082 Cleaning up decimation. 2007-09-26 23:57:23 +00:00
David Williams
4d7c83bbaf Cleaning up decimation. 2007-09-26 23:35:44 +00:00