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								 David Williams | 7ffcd0c7ed | Move to VS 2010. Update to Ogre SDK 1.7.1
Removed support for compilers which don't adhere to C++0X | 2010-05-23 21:51:34 +00:00 |  | 
			
				
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								 David Williams | 3e1c07550b | More work on multidimensional Array class. | 2010-03-28 23:18:50 +00:00 |  | 
			
				
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								 David Williams | 8240d477bd | Documentation for ArraySizes. | 2010-03-27 23:45:41 +00:00 |  | 
			
				
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								 David Williams | 2db384b1bc | Work on Array and ArraySize classes. | 2010-03-27 22:57:56 +00:00 |  | 
			
				
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								 David Williams | 5746a80517 | Improved Array class for multidimensional arrays. | 2010-03-22 00:02:24 +00:00 |  | 
			
				
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								 David Williams | 34d138417e | Work on making the surface extractor use the new Array class. | 2010-03-14 22:24:32 +00:00 |  | 
			
				
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								 David Williams | dbde097547 | Work on Arrays. | 2010-03-14 21:31:17 +00:00 |  | 
			
				
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								 David Williams | 33cf693ac8 | Added new 'Array' class for supporting multidimensional arrays. | 2010-03-14 20:40:52 +00:00 |  | 
			
				
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								 David Williams | b6eb517021 | Removed support from SurfaceExtractor for extracting surfaces at different LOD levels. | 2010-03-13 00:05:32 +00:00 |  | 
			
				
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								 Matt Williams | 44ee0d5309 | Include <algorithm> header to fix build when in C++0x mode | 2010-02-25 00:16:21 +00:00 |  | 
			
				
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								 David Williams | 2d78808000 | Renamed IndexedSurfacePatch to SurfaceMesh. | 2010-02-20 00:20:43 +00:00 |  | 
			
				
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								 David Williams | 3ed74a982c | Work on decimation code. | 2010-02-19 23:09:35 +00:00 |  | 
			
				
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								 David Williams | 9aee0d26d2 | Removed Stan Melax's stuff. PolyVox should compile on Linux again now. | 2010-02-19 21:24:35 +00:00 |  | 
			
				
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								 David Williams | d3ad3d985b | Some tidying up of the LOD work. | 2010-02-07 23:48:33 +00:00 |  | 
			
				
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								 David Williams | 1448f95b0a | More work on LOD - allowing material boundaries to collapse. | 2010-02-07 22:53:13 +00:00 |  | 
			
				
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								 David Williams | d238da5fc9 | More work on lod decimation. | 2010-02-03 22:47:08 +00:00 |  | 
			
				
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								 David Williams | 801c7f5c7f | Some tidying and commenting of LOD code. | 2010-02-03 21:48:04 +00:00 |  | 
			
				
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								 David Williams | 89c48cdc27 | Working version of mesh decimation code which acts directly on vertex/index buffers. Also initial work on a 'dynamic' mesh for simplification... but this probably won't be needed now. | 2010-02-02 23:18:17 +00:00 |  | 
			
				
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								 David Williams | 5c8dd011e7 | Switched to ZLib license. | 2009-11-10 18:37:50 +00:00 |  | 
			
				
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								 David Williams | a1f5d4dc73 | Improved extractSubset() to generate more memory efficient meshes. | 2009-11-05 20:56:36 +00:00 |  | 
			
				
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								 David Williams | e820b3de6e | Improvements to the way blending between materials is handled. | 2009-10-24 18:48:52 +00:00 |  | 
			
				
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								 David Williams | c695a7bc86 | Initial work on progressive mesh generation. Currently based on Stan Melax's PolyChop. | 2009-10-20 22:02:58 +00:00 |  | 
			
				
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								 David Williams | 10c0f794b1 | Added flag to test if we are on a material boundary. | 2009-09-01 17:24:00 +00:00 |  | 
			
				
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								 David Williams | e5d38b597e | Vertices now know whether they are on the edge of an indexed surface patch. This allows improved smoothing. | 2009-07-23 16:54:46 +00:00 |  | 
			
				
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								 David Williams | ab906a03f6 | Improvements to smoothing code. | 2009-07-04 21:35:10 +00:00 |  | 
			
				
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								 David Williams | 3229fcd62e | Added comment. | 2009-07-04 18:44:00 +00:00 |  | 
			
				
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								 David Williams | ebcf266bc7 | Added some normal smoothing code. | 2009-07-04 17:51:14 +00:00 |  | 
			
				
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								 David Williams | a7a90a03a1 | Work on LOD system. | 2009-06-28 10:59:22 +00:00 |  | 
			
				
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								 David Williams | e51b9cfee9 | Work on improving material system. | 2009-06-27 19:11:33 +00:00 |  | 
			
				
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								 David Williams | 9d1f9e7959 | Hack to fix crash. | 2009-06-23 21:01:31 +00:00 |  | 
			
				
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								 David Williams | b4d9351f1b | Regeneration of regions can now be prioritised, for example by distance to camera. | 2009-06-10 20:57:47 +00:00 |  | 
			
				
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								 David Williams | 3010eb341d | Making use of sampling adjacent voxels. General optimisations and improvements. | 2009-06-06 23:08:08 +00:00 |  | 
			
				
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								 David Williams | 41e33b1f59 | More optimisations... | 2009-06-06 20:41:52 +00:00 |  | 
			
				
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								 David Williams | 9225c37b53 | Fixing warnings - Removed m_v3dRegionOffset from SurfaceExtractor as it was causing unnecessary floating point conversions. | 2009-06-06 14:51:30 +00:00 |  | 
			
				
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								 David Williams | 53cacc9840 | Fixing warnings - Changed Region to use int16 instead of int32. | 2009-06-06 14:43:28 +00:00 |  | 
			
				
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								 David Williams | b03cfbf26c | Fixed crash in release mode. | 2009-06-06 12:36:07 +00:00 |  | 
			
				
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								 David Williams | 19e860d291 | Renamed some stuff in SurfaceExtractor. Added functions to move samplers to adjacent voxels. | 2009-06-06 11:52:56 +00:00 |  | 
			
				
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								 David Williams | 6fdb11ebf4 | Correctness improvements to surface extractor. | 2009-06-04 23:06:14 +00:00 |  | 
			
				
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								 David Williams | b0671cee8a | Tidying SurfaceExtractor. | 2009-06-03 22:42:04 +00:00 |  | 
			
				
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								 David Williams | 4f9c93a454 | Work on templatizing surface extractor. | 2009-06-03 21:48:26 +00:00 |  | 
			
				
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								 David Williams | 324987d380 | Work on templatizing surface extractor. | 2009-06-03 21:26:54 +00:00 |  | 
			
				
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								 David Williams | 57eed6e901 | Optimised order in which slice elements are processed. | 2009-06-03 21:02:15 +00:00 |  | 
			
				
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								 David Williams | cd0f8529ca | Optimising SurfaceExtractor. | 2009-06-03 20:47:47 +00:00 |  | 
			
				
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								 David Williams | 64318fb546 | Optimising SurfaceExtractor. | 2009-06-02 22:38:54 +00:00 |  | 
			
				
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								 David Williams | 47291c59fc | Optimising SurfaceExtractor. | 2009-06-02 19:20:16 +00:00 |  | 
			
				
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								 David Williams | c0a504703e | Optimising SurfaceExtractor. | 2009-06-01 23:17:56 +00:00 |  | 
			
				
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								 David Williams | 7e11bfabcb | Optimising SurfaceExtractor. | 2009-06-01 23:04:54 +00:00 |  | 
			
				
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								 David Williams | bca51248b0 | Optimising SurfaceExtractor. | 2009-06-01 22:56:45 +00:00 |  | 
			
				
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								 David Williams | 7ea4e95753 | Optimising SurfaceExtractor. | 2009-06-01 22:41:24 +00:00 |  | 
			
				
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								 David Williams | e4ae262f96 | Optimising SurfaceExtractor. | 2009-06-01 22:30:17 +00:00 |  |