David Williams
b6eb517021
Removed support from SurfaceExtractor for extracting surfaces at different LOD levels.
2010-03-13 00:05:32 +00:00
David Williams
8ac9e1307f
.dll export code now checks do Microsoft compiler rather than Windows. This should make G++ work properly on Windows.
2010-03-07 23:04:17 +00:00
David Williams
06ef752d05
Fixed windows build to install libraries and executables into the same folder.
2010-03-04 23:37:38 +00:00
Matt Williams
5db2913e41
Make it work slightly better in Windows.
...
I tried with MinGW in Qt Creator and it now compiles. There's a crash though, possibly due to the TypeDef.h stuff.
I need to recompile Qt in VS before I can try it in VS 2010.
2010-03-04 22:01:06 +00:00
David Williams
2d78808000
Renamed IndexedSurfacePatch to SurfaceMesh.
2010-02-20 00:20:43 +00:00
David Williams
9aee0d26d2
Removed Stan Melax's stuff. PolyVox should compile on Linux again now.
2010-02-19 21:24:35 +00:00
David Williams
d3ad3d985b
Some tidying up of the LOD work.
2010-02-07 23:48:33 +00:00
David Williams
1448f95b0a
More work on LOD - allowing material boundaries to collapse.
2010-02-07 22:53:13 +00:00
David Williams
d238da5fc9
More work on lod decimation.
2010-02-03 22:47:08 +00:00
David Williams
801c7f5c7f
Some tidying and commenting of LOD code.
2010-02-03 21:48:04 +00:00
David Williams
89c48cdc27
Working version of mesh decimation code which acts directly on vertex/index buffers.
...
Also initial work on a 'dynamic' mesh for simplification... but this probably won't be needed now.
2010-02-02 23:18:17 +00:00
David Williams
5c8dd011e7
Switched to ZLib license.
2009-11-10 18:37:50 +00:00
David Williams
e820b3de6e
Improvements to the way blending between materials is handled.
2009-10-24 18:48:52 +00:00
David Williams
c695a7bc86
Initial work on progressive mesh generation. Currently based on Stan Melax's PolyChop.
2009-10-20 22:02:58 +00:00
David Williams
5eb538e925
Added code to determine how much memory a volume is using.
...
Also map of homogenous regions is no longer static.
2009-10-17 20:39:38 +00:00
David Williams
094d279f74
Fix for compile problem in 64-bit mode.
2009-09-01 19:01:41 +00:00
David Williams
10c0f794b1
Added flag to test if we are on a material boundary.
2009-09-01 17:24:00 +00:00
Matt Williams
5ca6178e10
Commit commented out version of the code which fixes the build on Linux
2009-08-31 21:52:46 +00:00
David Williams
e5d38b597e
Vertices now know whether they are on the edge of an indexed surface patch. This allows improved smoothing.
2009-07-23 16:54:46 +00:00
David Williams
ab906a03f6
Improvements to smoothing code.
2009-07-04 21:35:10 +00:00
David Williams
ebcf266bc7
Added some normal smoothing code.
2009-07-04 17:51:14 +00:00
David Williams
a7a90a03a1
Work on LOD system.
2009-06-28 10:59:22 +00:00
David Williams
e51b9cfee9
Work on improving material system.
2009-06-27 19:11:33 +00:00
David Williams
1994155d07
Removed the boost::function stuff. It was too heavy, and not that useful without boost::bind (which added more weight). Switched to listener classes - to be reviewed with C++0x.
2009-06-21 10:12:56 +00:00
David Williams
bf26f9c89a
Replaced function pointers with boost::function.
2009-06-18 23:04:10 +00:00
David Williams
b4d9351f1b
Regeneration of regions can now be prioritised, for example by distance to camera.
2009-06-10 20:57:47 +00:00
David Williams
83cc852d17
Fix for strange crash - possibly alignment related. See comment in modified file.
2009-06-07 09:46:06 +00:00
David Williams
3010eb341d
Making use of sampling adjacent voxels. General optimisations and improvements.
2009-06-06 23:08:08 +00:00
David Williams
9225c37b53
Fixing warnings - Removed m_v3dRegionOffset from SurfaceExtractor as it was causing unnecessary floating point conversions.
2009-06-06 14:51:30 +00:00
David Williams
53cacc9840
Fixing warnings - Changed Region to use int16 instead of int32.
2009-06-06 14:43:28 +00:00
David Williams
e6e66624ea
Optimization to VolumeSampler::setPosition();
2009-06-06 14:26:21 +00:00
David Williams
b03cfbf26c
Fixed crash in release mode.
2009-06-06 12:36:07 +00:00
David Williams
19e860d291
Renamed some stuff in SurfaceExtractor.
...
Added functions to move samplers to adjacent voxels.
2009-06-06 11:52:56 +00:00
David Williams
6fdb11ebf4
Correctness improvements to surface extractor.
2009-06-04 23:06:14 +00:00
David Williams
b0671cee8a
Tidying SurfaceExtractor.
2009-06-03 22:42:04 +00:00
David Williams
4f9c93a454
Work on templatizing surface extractor.
2009-06-03 21:48:26 +00:00
David Williams
324987d380
Work on templatizing surface extractor.
2009-06-03 21:26:54 +00:00
David Williams
cd0f8529ca
Optimising SurfaceExtractor.
2009-06-03 20:47:47 +00:00
David Williams
5a99101341
Optimising SurfaceExtractor.
2009-06-02 22:51:00 +00:00
David Williams
64318fb546
Optimising SurfaceExtractor.
2009-06-02 22:38:54 +00:00
David Williams
47291c59fc
Optimising SurfaceExtractor.
2009-06-02 19:20:16 +00:00
David Williams
c0a504703e
Optimising SurfaceExtractor.
2009-06-01 23:17:56 +00:00
David Williams
7e11bfabcb
Optimising SurfaceExtractor.
2009-06-01 23:04:54 +00:00
David Williams
bca51248b0
Optimising SurfaceExtractor.
2009-06-01 22:56:45 +00:00
David Williams
7ea4e95753
Optimising SurfaceExtractor.
2009-06-01 22:41:24 +00:00
David Williams
e4ae262f96
Optimising SurfaceExtractor.
2009-06-01 22:30:17 +00:00
David Williams
f6ffe950f7
Optimising SurfaceExtractor.
2009-05-31 21:49:33 +00:00
David Williams
69d6ad86a7
Removed old, redundant surface extraction algorithms (FastSurfaceExtractor and DecimatedSurfaceExtractor). These are now replaced by the general SurfaceExtractor.
2009-05-31 09:59:43 +00:00
David Williams
f5f5bcf48a
Merging code for Lod0 with code for other Lod levels.
2009-05-31 09:49:00 +00:00
David Williams
0bd14488b3
Merging code for Lod0 with code for other Lod levels.
2009-05-30 12:37:31 +00:00