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								 David Williams | d3ad3d985b | Some tidying up of the LOD work. | 2010-02-07 23:48:33 +00:00 |  | 
			
				
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								 David Williams | 1448f95b0a | More work on LOD - allowing material boundaries to collapse. | 2010-02-07 22:53:13 +00:00 |  | 
			
				
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								 David Williams | d238da5fc9 | More work on lod decimation. | 2010-02-03 22:47:08 +00:00 |  | 
			
				
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								 David Williams | 801c7f5c7f | Some tidying and commenting of LOD code. | 2010-02-03 21:48:04 +00:00 |  | 
			
				
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								 David Williams | 89c48cdc27 | Working version of mesh decimation code which acts directly on vertex/index buffers. Also initial work on a 'dynamic' mesh for simplification... but this probably won't be needed now. | 2010-02-02 23:18:17 +00:00 |  | 
			
				
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								 David Williams | 5c8dd011e7 | Switched to ZLib license. | 2009-11-10 18:37:50 +00:00 |  | 
			
				
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								 David Williams | a1f5d4dc73 | Improved extractSubset() to generate more memory efficient meshes. | 2009-11-05 20:56:36 +00:00 |  | 
			
				
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								 David Williams | e820b3de6e | Improvements to the way blending between materials is handled. | 2009-10-24 18:48:52 +00:00 |  | 
			
				
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								 David Williams | c695a7bc86 | Initial work on progressive mesh generation. Currently based on Stan Melax's PolyChop. | 2009-10-20 22:02:58 +00:00 |  | 
			
				
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								 David Williams | 10c0f794b1 | Added flag to test if we are on a material boundary. | 2009-09-01 17:24:00 +00:00 |  | 
			
				
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								 David Williams | e5d38b597e | Vertices now know whether they are on the edge of an indexed surface patch. This allows improved smoothing. | 2009-07-23 16:54:46 +00:00 |  | 
			
				
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								 David Williams | ab906a03f6 | Improvements to smoothing code. | 2009-07-04 21:35:10 +00:00 |  | 
			
				
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								 David Williams | 3229fcd62e | Added comment. | 2009-07-04 18:44:00 +00:00 |  | 
			
				
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								 David Williams | ebcf266bc7 | Added some normal smoothing code. | 2009-07-04 17:51:14 +00:00 |  | 
			
				
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								 David Williams | a7a90a03a1 | Work on LOD system. | 2009-06-28 10:59:22 +00:00 |  | 
			
				
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								 David Williams | e51b9cfee9 | Work on improving material system. | 2009-06-27 19:11:33 +00:00 |  | 
			
				
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								 David Williams | 9d1f9e7959 | Hack to fix crash. | 2009-06-23 21:01:31 +00:00 |  | 
			
				
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								 David Williams | b4d9351f1b | Regeneration of regions can now be prioritised, for example by distance to camera. | 2009-06-10 20:57:47 +00:00 |  | 
			
				
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								 David Williams | 3010eb341d | Making use of sampling adjacent voxels. General optimisations and improvements. | 2009-06-06 23:08:08 +00:00 |  | 
			
				
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								 David Williams | 41e33b1f59 | More optimisations... | 2009-06-06 20:41:52 +00:00 |  | 
			
				
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								 David Williams | 9225c37b53 | Fixing warnings - Removed m_v3dRegionOffset from SurfaceExtractor as it was causing unnecessary floating point conversions. | 2009-06-06 14:51:30 +00:00 |  | 
			
				
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								 David Williams | 53cacc9840 | Fixing warnings - Changed Region to use int16 instead of int32. | 2009-06-06 14:43:28 +00:00 |  | 
			
				
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								 David Williams | b03cfbf26c | Fixed crash in release mode. | 2009-06-06 12:36:07 +00:00 |  | 
			
				
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								 David Williams | 19e860d291 | Renamed some stuff in SurfaceExtractor. Added functions to move samplers to adjacent voxels. | 2009-06-06 11:52:56 +00:00 |  | 
			
				
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								 David Williams | 6fdb11ebf4 | Correctness improvements to surface extractor. | 2009-06-04 23:06:14 +00:00 |  | 
			
				
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								 David Williams | b0671cee8a | Tidying SurfaceExtractor. | 2009-06-03 22:42:04 +00:00 |  | 
			
				
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								 David Williams | 4f9c93a454 | Work on templatizing surface extractor. | 2009-06-03 21:48:26 +00:00 |  | 
			
				
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								 David Williams | 324987d380 | Work on templatizing surface extractor. | 2009-06-03 21:26:54 +00:00 |  | 
			
				
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								 David Williams | 57eed6e901 | Optimised order in which slice elements are processed. | 2009-06-03 21:02:15 +00:00 |  | 
			
				
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								 David Williams | cd0f8529ca | Optimising SurfaceExtractor. | 2009-06-03 20:47:47 +00:00 |  | 
			
				
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								 David Williams | 64318fb546 | Optimising SurfaceExtractor. | 2009-06-02 22:38:54 +00:00 |  | 
			
				
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								 David Williams | 47291c59fc | Optimising SurfaceExtractor. | 2009-06-02 19:20:16 +00:00 |  | 
			
				
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								 David Williams | c0a504703e | Optimising SurfaceExtractor. | 2009-06-01 23:17:56 +00:00 |  | 
			
				
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								 David Williams | 7e11bfabcb | Optimising SurfaceExtractor. | 2009-06-01 23:04:54 +00:00 |  | 
			
				
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								 David Williams | bca51248b0 | Optimising SurfaceExtractor. | 2009-06-01 22:56:45 +00:00 |  | 
			
				
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								 David Williams | 7ea4e95753 | Optimising SurfaceExtractor. | 2009-06-01 22:41:24 +00:00 |  | 
			
				
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								 David Williams | e4ae262f96 | Optimising SurfaceExtractor. | 2009-06-01 22:30:17 +00:00 |  | 
			
				
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								 David Williams | f6ffe950f7 | Optimising SurfaceExtractor. | 2009-05-31 21:49:33 +00:00 |  | 
			
				
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								 David Williams | 69d6ad86a7 | Removed old, redundant surface extraction algorithms (FastSurfaceExtractor and DecimatedSurfaceExtractor). These are now replaced by the general SurfaceExtractor. | 2009-05-31 09:59:43 +00:00 |  | 
			
				
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								 David Williams | f5f5bcf48a | Merging code for Lod0 with code for other Lod levels. | 2009-05-31 09:49:00 +00:00 |  | 
			
				
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								 David Williams | 0bd14488b3 | Merging code for Lod0 with code for other Lod levels. | 2009-05-30 12:37:31 +00:00 |  | 
			
				
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								 David Williams | 83075fe117 | Merging code for Lod0 with code for other Lod levels. | 2009-05-30 10:02:05 +00:00 |  | 
			
				
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								 David Williams | 44d1178434 | Merging code for Lod0 with code for other Lod levels. | 2009-05-30 09:37:12 +00:00 |  | 
			
				
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								 David Williams | 358d07b234 | SurfaceExtractor now returns shared pointer to surface. | 2009-05-29 22:16:51 +00:00 |  | 
			
				
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								 David Williams | b1e111d940 | Refactoring smoothing and normal generation code. | 2009-05-27 22:09:38 +00:00 |  | 
			
				
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								 David Williams | 5682b204a6 | Refactoring smoothing and normal generation code. | 2009-05-27 21:36:52 +00:00 |  | 
			
				
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								 David Williams | 6e9c31d6bc | Renamed VlumeIterator to VolumeSampler. | 2009-05-21 22:44:19 +00:00 |  | 
			
				
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								 David Williams | 542ad104cc | Work on refactoring surface extractor. | 2009-05-21 21:13:56 +00:00 |  | 
			
				
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								 David Williams | 3acd9e5553 | Added decimated mesh support to new surface extractor. Integrated with Thermite. | 2009-05-20 22:56:25 +00:00 |  | 
			
				
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								 David Williams | c1737416a6 | Initial checkin of new surface extractor. | 2009-05-20 22:24:25 +00:00 |  |