096747a49d
better face error handler
2018-05-12 19:58:34 -03:00
6c136123d9
face merging control in convex hull simplification; more asserts; consistency; now user can pass arbitrary number of vertices to b3QHull
2018-05-11 03:14:17 -03:00
0fc1751ca1
maintain essential topological invariants
2018-05-09 05:44:09 -03:00
ba224cda73
rename function
2018-05-04 21:43:10 -03:00
f6ba27cbf3
translate the hull; invalid catch
2018-05-03 21:43:38 -03:00
9eb1a5b481
rename function
2018-05-03 20:13:51 -03:00
883cc9059f
make convex hull creation easier for the user
2018-05-01 04:49:53 -03:00
6550a92e4b
bugfix
2018-05-01 03:56:41 -03:00
0add130eea
rename function
2018-04-30 15:51:42 -03:00
c9f0b0cf93
moved SAT code into collision module
2018-04-29 22:27:41 -03:00
80ac01f13d
abstraction
2018-04-29 00:06:24 -03:00
a63ae74ef7
use hull vertex list
2018-04-27 04:18:13 -03:00
abc5f59170
bugfix; operations
2018-04-27 03:32:20 -03:00
bd490d7925
consistency
2018-04-27 02:38:38 -03:00
c3b55d3323
consistency
2018-04-27 01:01:47 -03:00
cd6c7e188a
initialize time-step statistics in a world; rename profile function
2018-04-26 23:51:20 -03:00
f882c8c68e
fix #35 ; check edge validity;
2018-04-26 00:46:36 -03:00
534448ea60
refactoring
2018-04-25 22:00:20 -03:00
47c34ceda1
iteratively find the horizon, ensure ordered horizon
2018-04-24 21:53:11 -03:00
77a193267f
rollback function def
2018-04-22 20:22:34 -03:00
97ee209bb6
api stuff, bugfix, comment
2018-04-21 13:10:10 -03:00
1c71bbaa90
remove unecessary instructions
2018-04-21 02:51:12 -03:00
125cebaefb
remove function prototype that would come in on output preparation
2018-04-20 23:39:55 -03:00
4ebe826eea
remove quickhull array dependency (except for drawing)
2018-04-20 23:37:59 -03:00
ece8cea0c7
move qhull limits inside base class
2018-04-20 19:23:36 -03:00
63f034535e
erase dep, constexpr, cleanup
2018-04-20 19:22:20 -03:00
c413f4d8aa
inline a piece of code
2018-04-20 03:11:18 -03:00
a6faeed545
zero convex hull counters
2018-04-20 03:09:28 -03:00
231b9c29d0
contact cluster return number of iterations
2018-04-20 03:08:21 -03:00
ffed35d10a
cleanup hull validation
2018-04-20 01:23:08 -03:00
7d71713bea
store hull features on the stack
2018-04-19 19:42:37 -03:00
efae0fc202
use unsigned integers instead of integers in some collision code
2018-04-18 17:20:39 -03:00
75fe47b453
comment, bugfix, and simplification
2018-04-17 03:11:35 -03:00
28367b8108
add b3QHull object
...
b3QHull allows users to create hull shapes from a list of points quickly. Example usage:
vec3* points = 0;
uint count = create_points(points);
b3QHull hull;
hull.Set(points, count);
2018-04-17 01:58:36 -03:00
5e0a010881
cleanup quickhull
2018-04-17 01:53:36 -03:00
e5f49c53dd
undo commit
2018-04-12 15:05:16 -03:00
f8bb0cfc27
enumerate aabb vertices
2018-04-12 15:00:00 -03:00
bd09b243c2
use mvc for the testbed, update almost all tests, bugfixes, improvements, cleanup
...
Since I started altering the testbed for better maintainability, I prefered to drop this (tested) large change with a single commit. Some changes below:
Put some globals in their correct place,
Now Testbed uses the MVC pattern (Model-View Controller). This way it becomes better to maintain than using no pattern in my opinion.
Fixed some bugs in the debug draw interface.
Of course, updated almost all tests because of the differences.
Update script.
2018-04-10 00:57:14 -03:00
49f7b2f728
add tension mapping test
2018-04-08 21:38:09 -03:00
5342361a5d
use gravity
2018-04-08 00:13:29 -03:00
54202454ea
rename contact areas to contact polygons
2018-04-07 01:28:48 -03:00
0395904079
add comments
2018-04-06 16:32:19 -03:00
85c14fa887
comment b3MassData members
2018-04-05 21:27:28 -03:00
fecd622b92
rearrange input and output arguments
2018-04-03 23:01:26 -03:00
a8c2a48a6f
add grid mesh for user convenience
2018-04-03 23:00:41 -03:00
6e0e269f68
add comments, correct typo, correct energy computation
2018-04-03 15:02:00 -03:00
c1a5d1b93f
fix #34
2018-04-02 13:06:32 -03:00
40093fcf2f
improve CG performance using CSR matrix format
2018-04-02 12:47:56 -03:00
aec685f736
add dense vector and sparse matrix
2018-04-02 12:46:56 -03:00
615d243b14
separate square from rectangular matrices
2018-04-02 12:45:54 -03:00