Commit Graph

153 Commits

Author SHA1 Message Date
d2c87f7bf7 Moved VolumeResource, VolumeSerializer, and VolumeManager to main application. 2008-01-31 21:07:25 +00:00
4438660440 Moved some loading code out of PolyVoxSceneManager. 2008-01-31 20:43:57 +00:00
9e9537a9ee Introduced VolumeResourcePtr as a wrapper around Volume. 2008-01-31 20:27:33 +00:00
05c5d1dbce Fixed axis display code. 2008-01-29 21:15:26 +00:00
e5fbb59db2 Removed MaterialMap. 2008-01-29 21:04:13 +00:00
7b8e035bd1 Refactoring - PolyVoxSceneManager no longer derives from SceneManager. 2008-01-29 20:47:04 +00:00
a093b57ae4 2008-01-28 19:17:13 +00:00
168ab6760b Started moving code for maintaining scene graph out of _findVisibleObjects and into main application. 2008-01-27 21:01:06 +00:00
bdbfa5f457 Cleaning up. 2008-01-25 23:07:24 +00:00
1a41acd06b Cleaning up. 2008-01-24 21:07:31 +00:00
679e419946 Cleaning up. 2008-01-24 19:36:10 +00:00
048af66620 Cleaning up. 2008-01-23 22:02:12 +00:00
a319751d7e Cleaning up. 2008-01-19 23:22:06 +00:00
852f293e3b Cleaning up _findVisibleObjects. 2008-01-19 23:04:50 +00:00
247535f471 Cleaning up _findVisibleObjects. 2008-01-19 22:39:15 +00:00
e368926b5f Separated getChangedRegionGeometry() from _findVisibleObjects(). 2008-01-19 22:14:51 +00:00
b41793b520 Work on reducing batch count. 2008-01-19 21:04:55 +00:00
a0bcd6b214 Working on excessive batch count bug. 2008-01-17 21:44:16 +00:00
bb67aaceb1 Moved some stuff to the scrapyard 2008-01-16 21:35:43 +00:00
2ec6e8fbda Added normal based material. 2008-01-16 20:56:54 +00:00
4013e9143f Debugging materials... 2008-01-16 20:21:47 +00:00
c013b100a2 Got blending between materials working with texture atlases. 2008-01-16 19:51:47 +00:00
98af071bdd Refactoring work. Removed some maps and created separate members for single material surfaces and multi material surfaces. 2008-01-13 21:25:35 +00:00
38686782bb Texture atlas approach basics working but with no texture interpolation and no blending between material.
Next task should probably be to simplify the code to remove unnecessary maps.
2008-01-08 20:21:40 +00:00
31656cb68b Started using texture atlas instead of many small meshes. 2007-12-03 22:24:48 +00:00
ee060d85d3 Adding axis for debugging. 2007-10-09 18:59:04 +00:00
ef1d2a15a9 Adding axis for debugging. 2007-10-08 10:23:09 +00:00
ca1756c504 Adding axis for debugging. 2007-10-08 01:25:53 +00:00
52446c765d Refactoring mesh generation code. 2007-10-07 16:33:53 +00:00
8137b1eb46 Refactoring mesh generation code. 2007-10-06 18:31:37 +00:00
e276ada7ce Work on mesh generation code. 2007-10-06 17:28:55 +00:00
a2c984408d Fixed problem with computeNormal() sometimes returning zero length. 2007-10-06 00:52:43 +00:00
579c7d379a Work on mesh generation code. 2007-10-06 00:05:04 +00:00
3f79261f8f Work on mesh generation code. 2007-10-05 23:28:52 +00:00
08f1034d76 Various fixes... 2007-10-05 22:53:04 +00:00
742b8e68ec Removed mutable stuff and opted for const_cast instead. 2007-10-05 21:49:30 +00:00
f730438f21 Pressing 't' now toggles wireframe mode. 2007-10-05 00:47:11 +00:00
6cafc64e24 Fixed (hacked!) const problems under Linux. 2007-10-04 13:41:24 +00:00
5c747c2ff1 Work on getting debug build to work under Visual Studio.
Also fixed assertion failures in debug build.
2007-10-03 23:02:09 +00:00
54c62a3594 Optimising the way mesh data is sent to the GPU. 2007-10-01 00:22:14 +00:00
909d020bff Optimising the way mesh data is sent to the GPU. 2007-09-30 23:39:48 +00:00
d0386f8853 Removed SurfacePatch::getVertexAndIndexData and replaced it with passing a SurfacePatch to a SurfacePatchRenderable. 2007-09-29 01:10:01 +00:00
2a6e758e4b Work on surface classes 2007-09-28 23:45:31 +00:00
6f779427d8 Cleaning up decimation. 2007-09-28 23:40:33 +00:00
52a1044703 Cleaning up decimation. 2007-09-28 10:59:26 +00:00
2f79e76ea5 Cleaning up decimation. 2007-09-28 00:00:26 +00:00
780f52dd9e Cleaning up decimation. 2007-09-27 23:17:27 +00:00
f82aaad082 Cleaning up decimation. 2007-09-26 23:57:23 +00:00
4d7c83bbaf Cleaning up decimation. 2007-09-26 23:35:44 +00:00
e129b0a12c Cleaning up decimation. 2007-09-25 00:09:03 +00:00