Irlan
7d1c0ab017
typo
2018-04-17 02:19:04 -03:00
Irlan
eb428d169f
typo
2018-04-17 02:03:28 -03:00
Irlan
bfb2665930
rewrite hull inertia computation
2018-04-17 02:00:21 -03:00
Irlan
28367b8108
add b3QHull object
...
b3QHull allows users to create hull shapes from a list of points quickly. Example usage:
vec3* points = 0;
uint count = create_points(points);
b3QHull hull;
hull.Set(points, count);
2018-04-17 01:58:36 -03:00
Irlan
5e0a010881
cleanup quickhull
2018-04-17 01:53:36 -03:00
Irlan
fd04c35886
scale integrals before adding
2018-04-13 23:39:10 -03:00
Irlan
151ce1f385
rewrite hull inertia
...
Rewrite the algorithm that calculates the inertia tensor for a hull, inner loops
Also add a reference explaining the derivation
2018-04-13 22:06:04 -03:00
Irlan
bd09b243c2
use mvc for the testbed, update almost all tests, bugfixes, improvements, cleanup
...
Since I started altering the testbed for better maintainability, I prefered to drop this (tested) large change with a single commit. Some changes below:
Put some globals in their correct place,
Now Testbed uses the MVC pattern (Model-View Controller). This way it becomes better to maintain than using no pattern in my opinion.
Fixed some bugs in the debug draw interface.
Of course, updated almost all tests because of the differences.
Update script.
2018-04-10 00:57:14 -03:00
Irlan
49f7b2f728
add tension mapping test
2018-04-08 21:38:09 -03:00
Irlan
5342361a5d
use gravity
2018-04-08 00:13:29 -03:00
Irlan
6dd32061d7
rename contact areas to contact polygons
2018-04-07 01:34:11 -03:00
Irlan
54202454ea
rename contact areas to contact polygons
2018-04-07 01:28:48 -03:00
Irlan
8e615d3ca4
typo
2018-04-06 21:58:00 -03:00
Irlan
d657d649e3
rearrange some code
2018-04-05 23:36:21 -03:00
Irlan
ba3fb6deb6
bugfix in hull inertia
2018-04-05 19:23:47 -03:00
Irlan
87b4efc6b5
ensure valid inertia tensors
2018-04-05 18:35:21 -03:00
Irlan
fecd622b92
rearrange input and output arguments
2018-04-03 23:01:26 -03:00
Irlan
676fe352a6
use operators, increase CG tolerance
2018-04-02 20:41:27 -03:00
Irlan
256ea14327
bugfix
2018-04-02 20:38:35 -03:00
Irlan
246072f2d3
optimization
2018-04-02 16:56:55 -03:00
Irlan
c1a5d1b93f
fix #34
2018-04-02 13:06:32 -03:00
Irlan
40093fcf2f
improve CG performance using CSR matrix format
2018-04-02 12:47:56 -03:00
Irlan
615d243b14
separate square from rectangular matrices
2018-04-02 12:45:54 -03:00
Irlan
cc425786bc
comment
2018-03-28 01:14:45 -03:00
Irlan
e22ed9852a
bugfixes and improvements
...
Bugfixes:
Simplify and correct one derivation of a second derivative of energy function.
Clear dynamic variables for static shapes
Invalidate contact for a particle when its type switches from dynamic to static
Improvements:
Allow user to apply force to a particle
Allow user to displace a particle
Compute kinetic energy
Store the mass of each particle, not only its inverse. It can improve performance because the solver needs the masses most of the time for computations
Add some code to find shared and non-shared edges. These algorithms don't work for non-manifold meshes
Remove some unecessary temporaries decreasing code readability
2018-03-28 01:08:19 -03:00
Irlan
4d5c0644b3
typo
2018-03-26 17:00:11 -03:00
Irlan
42c8a998fb
store number of iterations
2018-03-26 16:59:04 -03:00
Irlan
a21d46ac64
add MCG without Jacobi preconditioning, delegate cloth solver to another class, ignore positive separation, improve contact handling, support different shapes
...
Specially, see b3SpringSolver.cpp for details.
2018-03-26 16:03:43 -03:00
Irlan
3e55b28956
add collision detection routines for shape against sphere
2018-03-26 15:56:01 -03:00
Irlan
be812ed897
add collision (no friction)
2018-03-24 02:21:31 -03:00
Irlan
2cbf9b56ed
add baraff and witkin's mass-spring-based cloth
2018-03-23 15:29:47 -03:00
Irlan
cf92ff3339
print cloth mesh vertices
2018-03-23 15:28:22 -03:00
Irlan
5a80171744
improve contact clustering algorithm
2018-03-23 00:12:59 -03:00
Irlan Robson
3da2a25bd7
fix assert condition
2018-02-24 19:21:45 -03:00
Irlan Robson
94770d10bf
switch from force to acceleration
2018-02-24 15:35:29 -03:00
Irlan
e27deb2868
fix issue 26, switch to VS 2017, cleanup
2017-07-19 10:58:05 -03:00
Irlan
8503c356a6
improve static tree construction
2017-06-06 16:02:48 -03:00
Irlan
4ff1e7947f
read
2017-06-04 14:25:08 -03:00
Irlan
0b79b7283d
consistency
2017-06-04 13:58:13 -03:00
Irlan
8640a80914
clean up compiler warnings
2017-05-31 12:24:57 -03:00
Irlan
c411bf341a
add rope
2017-05-28 21:05:32 -03:00
Irlan
e0d2580fa1
switch from global to local damping
2017-04-12 10:54:28 -03:00
Irlan
7a438d0fba
add function
2017-04-12 09:49:32 -03:00
Irlan
4c3eba7d18
fix issue
2017-04-11 17:06:46 -03:00
Irlan
bd69458750
rename function, remove indirection, fix bug
2017-04-11 16:35:18 -03:00
Irlan
d082c59754
fix raycast
2017-04-11 11:58:33 -03:00
Irlan
f924f70e76
add pendulum test (reduced coordinates), remove redundant assert
2017-04-04 20:56:10 -03:00
Irlan
d078b9f241
forgot division
2017-04-01 08:53:39 -03:00
Irlan
4d3dc172d3
fix
2017-03-27 08:28:56 -03:00
Irlan
3e716c3658
delay computation and declare const
2017-03-26 15:23:06 -03:00