75 Commits

Author SHA1 Message Date
Irlan
63f034535e erase dep, constexpr, cleanup 2018-04-20 19:22:20 -03:00
Irlan
c413f4d8aa inline a piece of code 2018-04-20 03:11:18 -03:00
Irlan
a6faeed545 zero convex hull counters 2018-04-20 03:09:28 -03:00
Irlan
231b9c29d0 contact cluster return number of iterations 2018-04-20 03:08:21 -03:00
Irlan
ffed35d10a cleanup hull validation 2018-04-20 01:23:08 -03:00
Irlan
7d71713bea store hull features on the stack 2018-04-19 19:42:37 -03:00
Irlan
efae0fc202 use unsigned integers instead of integers in some collision code 2018-04-18 17:20:39 -03:00
Irlan
75fe47b453 comment, bugfix, and simplification 2018-04-17 03:11:35 -03:00
Irlan
28367b8108 add b3QHull object
b3QHull allows users to create hull shapes from a list of points quickly. Example usage:

vec3* points = 0;
uint count = create_points(points);

b3QHull hull;
hull.Set(points, count);
2018-04-17 01:58:36 -03:00
Irlan
5e0a010881 cleanup quickhull 2018-04-17 01:53:36 -03:00
Irlan
e5f49c53dd undo commit 2018-04-12 15:05:16 -03:00
Irlan
f8bb0cfc27 enumerate aabb vertices 2018-04-12 15:00:00 -03:00
Irlan
bd09b243c2 use mvc for the testbed, update almost all tests, bugfixes, improvements, cleanup
Since I started altering the testbed for better maintainability, I prefered to drop this (tested) large change with a single commit. Some changes below:

Put some globals in their correct place,

Now Testbed uses the MVC pattern (Model-View Controller). This way it becomes better to maintain than using no pattern  in my opinion.

Fixed some bugs in the debug draw interface.

Of course, updated almost all tests because of the differences.

Update script.
2018-04-10 00:57:14 -03:00
Irlan
49f7b2f728 add tension mapping test 2018-04-08 21:38:09 -03:00
Irlan
5342361a5d use gravity 2018-04-08 00:13:29 -03:00
Irlan
54202454ea rename contact areas to contact polygons 2018-04-07 01:28:48 -03:00
Irlan
0395904079 add comments 2018-04-06 16:32:19 -03:00
Irlan
85c14fa887 comment b3MassData members 2018-04-05 21:27:28 -03:00
Irlan
fecd622b92 rearrange input and output arguments 2018-04-03 23:01:26 -03:00
Irlan
a8c2a48a6f add grid mesh for user convenience 2018-04-03 23:00:41 -03:00
Irlan
6e0e269f68 add comments, correct typo, correct energy computation 2018-04-03 15:02:00 -03:00
Irlan
c1a5d1b93f fix #34 2018-04-02 13:06:32 -03:00
Irlan
40093fcf2f improve CG performance using CSR matrix format 2018-04-02 12:47:56 -03:00
Irlan
aec685f736 add dense vector and sparse matrix 2018-04-02 12:46:56 -03:00
Irlan
615d243b14 separate square from rectangular matrices 2018-04-02 12:45:54 -03:00
Irlan
d36d6da3b4 fix #31 2018-03-28 15:06:21 -03:00
Irlan
8c2df2f70c add a function to find barycentric coordinates wrt. triangle 2018-03-28 01:22:09 -03:00
Irlan
e22ed9852a bugfixes and improvements
Bugfixes:

Simplify and correct one derivation of a second derivative of energy function.

Clear dynamic variables for static shapes

Invalidate contact for a particle when its type switches from dynamic to static

Improvements:

Allow user to apply force to a particle

Allow user to displace a particle

Compute kinetic energy

Store the mass of each particle, not only its inverse. It can improve performance because the solver needs the masses most of the time for computations

Add some code to find shared and non-shared edges. These algorithms don't work for non-manifold meshes

Remove some unecessary temporaries decreasing code readability
2018-03-28 01:08:19 -03:00
Irlan
6ee9213d04 bugfix 2018-03-26 18:16:34 -03:00
Irlan
a21d46ac64 add MCG without Jacobi preconditioning, delegate cloth solver to another class, ignore positive separation, improve contact handling, support different shapes
Specially, see b3SpringSolver.cpp for details.
2018-03-26 16:03:43 -03:00
Irlan
3e55b28956 add collision detection routines for shape against sphere 2018-03-26 15:56:01 -03:00
Irlan
be812ed897 add collision (no friction) 2018-03-24 02:21:31 -03:00
Irlan
2cbf9b56ed add baraff and witkin's mass-spring-based cloth 2018-03-23 15:29:47 -03:00
Irlan
5a80171744 improve contact clustering algorithm 2018-03-23 00:12:59 -03:00
Irlan Robson
3da2a25bd7 fix assert condition 2018-02-24 19:21:45 -03:00
Irlan Robson
c5eabe3b9c
add a comment 2018-02-24 15:38:24 -03:00
Irlan
dc73b414b3 bugfixes 2017-11-25 14:48:32 -02:00
Irlan
cd32a1c515 restored a file from 81f744b805ce4207cb69863b74edf1a817c44fb7 2017-11-25 13:16:40 -02:00
Irlan Robson
11596e5162
Return array capacity 2017-11-12 20:21:22 -02:00
Irlan
8986ea00eb typo 2017-06-06 16:04:49 -03:00
Irlan
8503c356a6 improve static tree construction 2017-06-06 16:02:48 -03:00
Irlan
8640a80914 clean up compiler warnings 2017-05-31 12:24:57 -03:00
Irlan
c411bf341a add rope 2017-05-28 21:05:32 -03:00
Irlan
e0d2580fa1 switch from global to local damping 2017-04-12 10:54:28 -03:00
Irlan
7a438d0fba add function 2017-04-12 09:49:32 -03:00
Irlan
bd69458750 rename function, remove indirection, fix bug 2017-04-11 16:35:18 -03:00
Irlan
d082c59754 fix raycast 2017-04-11 11:58:33 -03:00
Irlan
005d2bc117 fix last merge 2017-04-07 11:06:10 -03:00
Luke Benstead
3dee299ba9 Make B3_FORCE_INLINE compatible with non-VC++ compilers 2017-04-07 13:20:57 +01:00
Luke Benstead
0af16fae5a Include cstdlib to provide access to std::abs for integral types 2017-04-07 13:16:40 +01:00