Irlan
883cc9059f
make convex hull creation easier for the user
2018-05-01 04:49:53 -03:00
Irlan
6550a92e4b
bugfix
2018-05-01 03:56:41 -03:00
Irlan
0add130eea
rename function
2018-04-30 15:51:42 -03:00
Irlan
c9f0b0cf93
moved SAT code into collision module
2018-04-29 22:27:41 -03:00
Irlan
80ac01f13d
abstraction
2018-04-29 00:06:24 -03:00
Irlan
a63ae74ef7
use hull vertex list
2018-04-27 04:18:13 -03:00
Irlan
abc5f59170
bugfix; operations
2018-04-27 03:32:20 -03:00
Irlan
bd490d7925
consistency
2018-04-27 02:38:38 -03:00
Irlan
c3b55d3323
consistency
2018-04-27 01:01:47 -03:00
Irlan
cd6c7e188a
initialize time-step statistics in a world; rename profile function
2018-04-26 23:51:20 -03:00
Irlan
f882c8c68e
fix #35 ; check edge validity;
2018-04-26 00:46:36 -03:00
Irlan
534448ea60
refactoring
2018-04-25 22:00:20 -03:00
Irlan
47c34ceda1
iteratively find the horizon, ensure ordered horizon
2018-04-24 21:53:11 -03:00
Irlan
77a193267f
rollback function def
2018-04-22 20:22:34 -03:00
Irlan
97ee209bb6
api stuff, bugfix, comment
2018-04-21 13:10:10 -03:00
Irlan
1c71bbaa90
remove unecessary instructions
2018-04-21 02:51:12 -03:00
Irlan
125cebaefb
remove function prototype that would come in on output preparation
2018-04-20 23:39:55 -03:00
Irlan
4ebe826eea
remove quickhull array dependency (except for drawing)
2018-04-20 23:37:59 -03:00
Irlan
ece8cea0c7
move qhull limits inside base class
2018-04-20 19:23:36 -03:00
Irlan
63f034535e
erase dep, constexpr, cleanup
2018-04-20 19:22:20 -03:00
Irlan
c413f4d8aa
inline a piece of code
2018-04-20 03:11:18 -03:00
Irlan
a6faeed545
zero convex hull counters
2018-04-20 03:09:28 -03:00
Irlan
231b9c29d0
contact cluster return number of iterations
2018-04-20 03:08:21 -03:00
Irlan
ffed35d10a
cleanup hull validation
2018-04-20 01:23:08 -03:00
Irlan
7d71713bea
store hull features on the stack
2018-04-19 19:42:37 -03:00
Irlan
efae0fc202
use unsigned integers instead of integers in some collision code
2018-04-18 17:20:39 -03:00
Irlan
75fe47b453
comment, bugfix, and simplification
2018-04-17 03:11:35 -03:00
Irlan
28367b8108
add b3QHull object
...
b3QHull allows users to create hull shapes from a list of points quickly. Example usage:
vec3* points = 0;
uint count = create_points(points);
b3QHull hull;
hull.Set(points, count);
2018-04-17 01:58:36 -03:00
Irlan
5e0a010881
cleanup quickhull
2018-04-17 01:53:36 -03:00
Irlan
e5f49c53dd
undo commit
2018-04-12 15:05:16 -03:00
Irlan
f8bb0cfc27
enumerate aabb vertices
2018-04-12 15:00:00 -03:00
Irlan
bd09b243c2
use mvc for the testbed, update almost all tests, bugfixes, improvements, cleanup
...
Since I started altering the testbed for better maintainability, I prefered to drop this (tested) large change with a single commit. Some changes below:
Put some globals in their correct place,
Now Testbed uses the MVC pattern (Model-View Controller). This way it becomes better to maintain than using no pattern in my opinion.
Fixed some bugs in the debug draw interface.
Of course, updated almost all tests because of the differences.
Update script.
2018-04-10 00:57:14 -03:00
Irlan
49f7b2f728
add tension mapping test
2018-04-08 21:38:09 -03:00
Irlan
5342361a5d
use gravity
2018-04-08 00:13:29 -03:00
Irlan
54202454ea
rename contact areas to contact polygons
2018-04-07 01:28:48 -03:00
Irlan
0395904079
add comments
2018-04-06 16:32:19 -03:00
Irlan
85c14fa887
comment b3MassData members
2018-04-05 21:27:28 -03:00
Irlan
fecd622b92
rearrange input and output arguments
2018-04-03 23:01:26 -03:00
Irlan
a8c2a48a6f
add grid mesh for user convenience
2018-04-03 23:00:41 -03:00
Irlan
6e0e269f68
add comments, correct typo, correct energy computation
2018-04-03 15:02:00 -03:00
Irlan
c1a5d1b93f
fix #34
2018-04-02 13:06:32 -03:00
Irlan
40093fcf2f
improve CG performance using CSR matrix format
2018-04-02 12:47:56 -03:00
Irlan
aec685f736
add dense vector and sparse matrix
2018-04-02 12:46:56 -03:00
Irlan
615d243b14
separate square from rectangular matrices
2018-04-02 12:45:54 -03:00
Irlan
d36d6da3b4
fix #31
2018-03-28 15:06:21 -03:00
Irlan
8c2df2f70c
add a function to find barycentric coordinates wrt. triangle
2018-03-28 01:22:09 -03:00
Irlan
e22ed9852a
bugfixes and improvements
...
Bugfixes:
Simplify and correct one derivation of a second derivative of energy function.
Clear dynamic variables for static shapes
Invalidate contact for a particle when its type switches from dynamic to static
Improvements:
Allow user to apply force to a particle
Allow user to displace a particle
Compute kinetic energy
Store the mass of each particle, not only its inverse. It can improve performance because the solver needs the masses most of the time for computations
Add some code to find shared and non-shared edges. These algorithms don't work for non-manifold meshes
Remove some unecessary temporaries decreasing code readability
2018-03-28 01:08:19 -03:00
Irlan
6ee9213d04
bugfix
2018-03-26 18:16:34 -03:00
Irlan
a21d46ac64
add MCG without Jacobi preconditioning, delegate cloth solver to another class, ignore positive separation, improve contact handling, support different shapes
...
Specially, see b3SpringSolver.cpp for details.
2018-03-26 16:03:43 -03:00
Irlan
3e55b28956
add collision detection routines for shape against sphere
2018-03-26 15:56:01 -03:00