178 Commits

Author SHA1 Message Date
David Williams
d300e9fdde Fixed crash in OpenGL example. 2011-04-10 21:04:33 +01:00
David Williams
78c5884303 Applied ker's patch for prefetch and flush. 2011-03-22 21:44:12 +00:00
David Williams
c7e452f537 Deprecated constructor. 2011-03-21 22:17:00 +00:00
David Williams
60dbfd9335 Work on making paging optional. 2011-03-19 19:01:04 +00:00
David Williams
596dcf507e Reverted some of ker's changes to bring back the concepts of width, height, and depth. 2011-03-11 22:14:51 +00:00
David Williams
8e6b1a3b7e Applying ker's patch unmodified. 2011-03-10 20:31:11 +00:00
David Williams
4ef0cfb468 Applied patch from ker such that int32_t's are now used instead of uint16_t's for addressing voxel positions. 2011-03-03 23:00:00 +00:00
David Williams
754690e251 Removed block sharing ready for compression. 2011-02-05 17:56:59 +00:00
David Williams
03d9eb718f Removed some functions which we probably don't need any more. 2011-01-16 21:44:53 +00:00
David Williams
3205ce6c30 Removed old and redundant Mesh* classes. 2011-01-06 22:46:24 +00:00
David Williams
83b2f84529 OpenGLExample does decimation now, so so we can check it still compiles. 2011-01-06 22:36:25 +00:00
David Williams
db13224bba Reverted some accidental commits from testing the MeshDecimator. 2011-01-06 21:54:07 +00:00
David Williams
a7828995d9 Just tidying up the MeshDecimator stuff a bit... 2011-01-05 22:05:53 +00:00
David Williams
773cfc4887 Work on MeshDecimator. 2011-01-03 21:46:40 +00:00
David Williams
090e002ff1 Reverted accidental commit. 2011-01-02 17:50:54 +00:00
David Williams
68ac0f0056 Work on MeshDecimator. 2011-01-02 17:43:41 +00:00
David Williams
fd2070bd90 OpenGL examples fix for Linux. 2010-12-27 10:34:51 +00:00
David Williams
9e1de4ba72 Templatised SurfaceMesh class on vertex type.
Replaced 'SurfaceVertex' with PositionMaterial and PositionMaterialNormal classes.
Different surface extractors can now work with different vertex types.
2010-10-17 21:13:46 +00:00
David Williams
7f2518e6c8 Changes to support non-C++0x compilers. 2010-09-01 22:01:52 +00:00
David Williams
85e5a27457 Changed interface to SurfaceExtractor. 2010-08-21 20:14:40 +00:00
David Williams
c906e71bc3 Tidying up basic OpenGL example. 2010-07-09 21:36:29 +00:00
Matt Williams
c7514c975f More cleaning up of the Qt 'dependency'. Qt is now used by the tests, the OpenGL example and the documentation. These are of course all optional components. 2010-07-02 13:57:34 +00:00
David Williams
73ff9e16b2 Fixes for build errors on Linux. 2010-06-29 20:58:42 +00:00
David Williams
bc0829b4f9 Added smoothRegion function to smooth part of a volume. 2010-06-28 17:50:53 +00:00
David Williams
254fa3329e PolyVox and Thermite3D now support the use of a density component as well as a material component for each voxel. 2010-06-25 21:41:13 +00:00
David Williams
7ffcd0c7ed Move to VS 2010.
Update to Ogre SDK 1.7.1
Removed support for compilers which don't adhere to C++0X
2010-05-23 21:51:34 +00:00
David Williams
34d138417e Work on making the surface extractor use the new Array class. 2010-03-14 22:24:32 +00:00
David Williams
b6eb517021 Removed support from SurfaceExtractor for extracting surfaces at different LOD levels. 2010-03-13 00:05:32 +00:00
David Williams
4c8c1593c0 Removed '_d' from debug file names. 2010-03-08 23:22:05 +00:00
David Williams
789cf60f68 Required .dlls now get installed next to example. 2010-03-07 23:26:29 +00:00
Matt Williams
6f70396c9a Cleaner way of requesting Qt modules 2010-03-05 15:15:42 +00:00
Matt Williams
e9b963acc2 Use shortcut variables to point to PolyVoxCore source and binary directories. 2010-03-02 22:24:56 +00:00
Matt Williams
f3c9514f50 Link against GLU as well as GL since it seems that gluErrorString is in there in my version. 2010-03-02 21:49:36 +00:00
Matt Williams
0db01213a7 Set Qt to be a required package 2010-03-02 16:08:33 +00:00
David Williams
2d78808000 Renamed IndexedSurfacePatch to SurfaceMesh. 2010-02-20 00:20:43 +00:00
David Williams
9aee0d26d2 Removed Stan Melax's stuff. PolyVox should compile on Linux again now. 2010-02-19 21:24:35 +00:00
David Williams
1448f95b0a More work on LOD - allowing material boundaries to collapse. 2010-02-07 22:53:13 +00:00
David Williams
89c48cdc27 Working version of mesh decimation code which acts directly on vertex/index buffers.
Also initial work on a 'dynamic' mesh for simplification... but this probably won't be needed now.
2010-02-02 23:18:17 +00:00
David Williams
5c8dd011e7 Switched to ZLib license. 2009-11-10 18:37:50 +00:00
David Williams
c695a7bc86 Initial work on progressive mesh generation. Currently based on Stan Melax's PolyChop. 2009-10-20 22:02:58 +00:00
Matt Williams
9df6288c67 Update Linux install paths to be FHS compliant. Windows paths should be unchanged. 2009-08-31 18:25:26 +00:00
David Williams
3010eb341d Making use of sampling adjacent voxels. General optimisations and improvements. 2009-06-06 23:08:08 +00:00
David Williams
41e33b1f59 More optimisations... 2009-06-06 20:41:52 +00:00
David Williams
53cacc9840 Fixing warnings - Changed Region to use int16 instead of int32. 2009-06-06 14:43:28 +00:00
David Williams
b0671cee8a Tidying SurfaceExtractor. 2009-06-03 22:42:04 +00:00
David Williams
4f9c93a454 Work on templatizing surface extractor. 2009-06-03 21:48:26 +00:00
David Williams
cd0f8529ca Optimising SurfaceExtractor. 2009-06-03 20:47:47 +00:00
David Williams
5a99101341 Optimising SurfaceExtractor. 2009-06-02 22:51:00 +00:00
David Williams
f6ffe950f7 Optimising SurfaceExtractor. 2009-05-31 21:49:33 +00:00
David Williams
69d6ad86a7 Removed old, redundant surface extraction algorithms (FastSurfaceExtractor and DecimatedSurfaceExtractor). These are now replaced by the general SurfaceExtractor. 2009-05-31 09:59:43 +00:00